Example #1
0
        /// <summary>
        /// Call when finished to shut down the Steam client.
        /// </summary>
        public override void Dispose()
        {
            if (Voice != null)
            {
                Voice.Dispose();
                Voice = null;
            }

            if (ServerList != null)
            {
                ServerList.Dispose();
                ServerList = null;
            }

            if (App != null)
            {
                App.Dispose();
                App = null;
            }

            if (Stats != null)
            {
                Stats.Dispose();
                Stats = null;
            }

            if (Achievements != null)
            {
                Achievements.Dispose();
                Achievements = null;
            }

            if (MicroTransactions != null)
            {
                MicroTransactions.Dispose();
                MicroTransactions = null;
            }

            if (User != null)
            {
                User.Dispose();
                User = null;
            }

            if (RemoteStorage != null)
            {
                RemoteStorage.Dispose();
                RemoteStorage = null;
            }

            if (Instance == this)
            {
                Instance = null;
            }

            base.Dispose();
        }
Example #2
0
        /// <summary>
        /// Call when finished to shut down the Steam client.
        /// </summary>
        public override void Dispose()
        {
            if (Voice != null)
            {
                Voice.Dispose();
                Voice = null;
            }

            if (ServerList != null)
            {
                ServerList.Dispose();
                ServerList = null;
            }

            if (App != null)
            {
                App.Dispose();
                App = null;
            }

            base.Dispose();
        }