public override void Interact(MapTile tile) { bool grassFound = false; bool hasFeature = false; if (tile.mySprites.Count > 0) { foreach (Sprite s in tile.mySprites) { if (s != null) { if (s.name.Equals("GrassSprite")) { grassFound = true; } if (s.name.Equals("House") || s.name.Equals("Tree")) { hasFeature = true; } } } } if (grassFound && hasFeature == false) { tile.Add(game.motherHouse.Clone()); } }
public override void Interact(MapTile tile) { bool isBurnable = false; Sprite spriteToBurn = null; if (tile.mySprites.Count > 0) { foreach (Sprite s in tile.mySprites) { if (s != null) { if (s.name.Equals("House") || s.name.Equals("Tree")) { isBurnable = true; spriteToBurn = s; break; } } } } if (isBurnable) { MethodInfo myMethod = spriteToBurn.GetType().GetMethod("burn"); myMethod.Invoke(spriteToBurn, null); if (tile.mySprites.ElementAt(0).name.Equals("GrassSprite")) { tile.mySprites.RemoveAt(0); } } }
public override void Interact(MapTile tile) { bool isElectrocutable = false; Sprite spriteToElectro = null; if (tile.mySprites.Count > 0) { foreach (Sprite s in tile.mySprites) { if (s != null) { if ((s.name.Equals("House")) || (s.name.Equals("People")) || (s.name.Equals("Tree"))) { isElectrocutable = true; spriteToElectro = s; break; } } } } if (isElectrocutable) { MethodInfo myMethod = spriteToElectro.GetType().GetMethod("electrocute"); myMethod.Invoke(spriteToElectro, null); } }
public override void Interact(MapTile tile) { //bool grassFound = false; bool hasProtect = false; bool hasFeature = false; if (tile.mySprites.Count > 0) { foreach (Sprite s in tile.mySprites) { if (s != null) { if (s.name.Equals("GrassSprite")) { //grassFound = true; } if (s.name.Equals("House") || s.name.Equals("Tree")) { hasFeature = true; } if (s.name.Equals("Halo")) { hasProtect = true; Halo h = (Halo)s; h.Protect(); } } } } if (hasFeature && hasProtect == false) { tile.Add(game.motherHalo.Clone()); } }
public override void Interact(MapTile tile) { //bool grassFound = false; //if (tile.mySprites.Count > 0) //{ // foreach (Sprite s in tile.mySprites) // { // if (s != null) // { // if (s.name.Equals("GrassSprite")) // { // grassFound = true; // break; // } // } // } //} //if (grassFound) //tile.Clear(); person = game.person.Clone(); tile.Add(person); }
public override void Interact(MapTile tile) { bool grassFound = false; if (tile.mySprites.Count > 0) { foreach (Sprite s in tile.mySprites) { if (s != null) { if (s.name.Equals("GrassSprite")) { grassFound = true; break; } } } } if (grassFound) { tile.Clear(); tile.Add(game.motherHouse.Clone()); } }
public virtual void Interact(MapTile tile) { }
public virtual void Interact(MapTile tile, MouseState mState) { }
/// <summary> /// Create the tile grid given the size of the map. /// </summary> /// <param name="textureSize"></param> public void CreateTileGrid(Vector2 textureSize) { int tilesX = (int) textureSize.X / MAX_TILE_SIZE; int tilesY = (int) textureSize.Y / MAX_TILE_SIZE; mapTiles = new MapTile[tilesX, tilesY]; for (int i = 0; i < tilesX; i++) { for (int j = 0; j < tilesY; j++) { MapTile tile = new MapTile(new Vector2(i * MAX_TILE_SIZE, j * MAX_TILE_SIZE), new Vector2(MAX_TILE_SIZE, MAX_TILE_SIZE)); mapTiles[i, j] = tile; } } }
public override void Interact(MapTile tile) { tile.Add(game.myGrass.Clone()); }
public override void Interact(MapTile tile, MouseState mState) { //intentionall empty }