void ChangeState(State newState) { switch (currentState) { case State.INITIAL: break; case State.ENTER: RouterExecutor.Exit(); RouterExecutor.target = null; RouterExecutor.enabled = false; break; case State.MAKE_POO: break; case State.EXIT: RouterExecutor.Exit(); RouterExecutor.target = null; RouterExecutor.enabled = false; break; } switch (newState) { case State.INITIAL: break; case State.ENTER: RouterExecutor.ReEnter(); RouterExecutor.target = GOTarjet; RouterExecutor.enabled = true; break; case State.MAKE_POO: break; case State.EXIT: RouterExecutor.ReEnter(); RouterExecutor.target = GOTarjet; RouterExecutor.enabled = true; break; } currentState = newState; }
void ChangeState(State newState) { //EXIT STATE LOGIC switch (currentState) { case State.WANDER: fsm_Wander.Exit(); fsm_Wander.enabled = false; break; case State.SEED: fsm_Seed.Exit(); fsm_Seed.enabled = false; break; case State.GO_TO_ENERGY_POINT: fsm_RouteExec.Exit(); fsm_RouteExec.enabled = false; energyPoint = null; break; case State.RECHARGE: break; } //ENTER STATE LOGIC switch (newState) { case State.WANDER: fsm_Wander.enabled = true; fsm_Wander.ReEnter(); break; case State.SEED: fsm_Seed.enabled = true; fsm_Seed.ReEnter(); break; case State.GO_TO_ENERGY_POINT: myBlackBoard.memory.Clear(); FindNearestRechargePoint(); //FIND THE NEAREST CHARGE POINT fsm_RouteExec.ReEnter(); fsm_RouteExec.target = energyPoint; fsm_RouteExec.enabled = true; //ENABLE ROUTEEXECUTOR_FSM break; case State.RECHARGE: break; } currentState = newState; }
public override void Exit() { targetedDust = null; targetedPoo = null; fsm_RouteExec.Exit();; fsm_RouteExec.enabled = false; base.Exit(); }
void ChangeState(State newState) { //Exit switch (currentState) { case State.INITIAL: break; case State.NORAMAL: FSMMOuse.Exit(); FSMMOuse.enabled = false; break; case State.FLEE: RouterExecutor.Exit(); RouterExecutor.target = null; RouterExecutor.enabled = false; break; } //enter switch (newState) { case State.INITIAL: break; case State.NORAMAL: FSMMOuse.ReEnter(); FSMMOuse.enabled = true; break; case State.FLEE: RouterExecutor.ReEnter(); RouterExecutor.target = OBTarget; RouterExecutor.enabled = true; mySpriteRenderer.color = Color.green; break; } currentState = newState; }