Example #1
0
        private void frmCamera_Load(object sender, EventArgs e)
        {
            // Init GUI

            // reset button colors
            foreach (var b in _btIndex)
            {
                b.BackColor = c_vPassive;
            }
            foreach (var b in _btMode)
            {
                b.Value.Button.BackColor = c_vPassive;
            }
            foreach (var b in _btSlotFolder)
            {
                b.ForeColor = c_sfPassive;
            }

            // Load AppSettings A..F - clumsy but the settings are by SlotFolder and not all in one
            SlotCat.SlotFolders[0].AppSettingString = AppSettings.Instance.CameraSlotFolder0;
            SlotCat.SlotFolders[1].AppSettingString = AppSettings.Instance.CameraSlotFolder1;
            SlotCat.SlotFolders[2].AppSettingString = AppSettings.Instance.CameraSlotFolder2;
            SlotCat.SlotFolders[3].AppSettingString = AppSettings.Instance.CameraSlotFolder3;
            SlotCat.SlotFolders[4].AppSettingString = AppSettings.Instance.CameraSlotFolder4;
            SlotCat.SlotFolders[5].AppSettingString = AppSettings.Instance.CameraSlotFolder5;
            // Enable SlotFolder A
            SlotCat.SetActiveSlotFolder(0);
            _btSlotFolder[SlotCat.CurrentSlotFolder.SlotFolderNo].ForeColor = c_sfActive;

            lblSaveStar.Visible = false;
        }
Example #2
0
 /// <summary>
 /// Init the SlotFolders
 /// </summary>
 public static void InitSlotFolders(List <Button> buttons, Action <CameraSetting, uint> switchCam)
 {
     for (int i = 0; i < _slotFolders.Length; i++)
     {
         _slotFolders[i] = new SlotCat((uint)i);
         // create an empty slot for each button
         uint slotNo = 0;
         foreach (var slotButton in buttons)
         {
             _slotFolders[i].Add(slotNo++, slotButton, switchCam);
         }
     }
 }
Example #3
0
        // Make a SlotFolder current
        private void btSlotFolder_Click(object sender, EventArgs e)
        {
            if (!(sender is Button))
            {
                return;
            }

            var bt    = sender as Button;
            var index = _btSlotFolder.FindIndex(x => x.Name == bt.Name);

            if (index >= 0)
            {
                _btSlotFolder[SlotCat.CurrentSlotFolder.SlotFolderNo].ForeColor = c_sfPassive;
                SlotCat.SetActiveSlotFolder((uint)index);
                _btSlotFolder[SlotCat.CurrentSlotFolder.SlotFolderNo].ForeColor = c_sfActive;
            }
        }
Example #4
0
        public static void SetActiveSlotFolder(uint slotFolder)
        {
            // sanity
            if (slotFolder >= _slotFolders.Length)
            {
                return;
            }

            // disable all - may optimise to only disable Current...
            for (int i = 0; i < _slotFolders.Length; i++)
            {
                _slotFolders[i].SetEState(false);
            }
            // set active Folder
            _slotFolders[slotFolder].SetEState(true);
            CurrentSlotFolder = _slotFolders[slotFolder];
        }
Example #5
0
        public frmCamera( )
        {
            InitializeComponent( );

            // Load Lists and Catalogs
            _btMode = new Dictionary <CameraSetting, ModeButton>( )
            {
                { CameraSetting.NONE, new ModeButton(CameraSetting.NONE, new Button() /*a dummy one*/, SwitchCamera) },
                { CameraSetting.Cockpit_Pilot, new ModeButton(CameraSetting.Cockpit_Pilot, btPilotView, SwitchCamera) },
                { CameraSetting.Cockpit_Instrument, new ModeButton(CameraSetting.Cockpit_Instrument, btInstrumentView, SwitchCamera) },
                { CameraSetting.Cockpit_Quick, new ModeButton(CameraSetting.Cockpit_Quick, btCockpitQuick, SwitchCamera) },
                { CameraSetting.Cockpit_Custom, new ModeButton(CameraSetting.Cockpit_Custom, btCustomView, SwitchCamera) },
                { CameraSetting.Ext_Default, new ModeButton(CameraSetting.Ext_Default, btExternal, SwitchCamera) },
                { CameraSetting.Ext_Quick, new ModeButton(CameraSetting.Ext_Quick, btExternalQuick, SwitchCamera) },
                { CameraSetting.ShCase_Drone, new ModeButton(CameraSetting.ShCase_Drone, btDrone, SwitchCamera) },
                { CameraSetting.ShCase_Fixed, new ModeButton(CameraSetting.ShCase_Fixed, btShowcase, SwitchCamera) },
            };
            _btIndex = new List <Button> {
                btIndex01, btIndex02, btIndex03, btIndex04, btIndex05, btIndex06, btIndex07, btIndex08,
                btIndex09, btIndex10, btIndex11, btIndex12, btIndex13, btIndex14, btIndex15, btIndex16, btIndex17, btIndex18,
                btIndex19, btIndex20, btIndex21, btIndex22, btIndex23, btIndex24, btIndex25, btIndex26, btIndex27, btIndex28
            };
            _btSlot = new List <Button> {
                btSlot01, btSlot02, btSlot03, btSlot04, btSlot05, btSlot06, btSlot07, btSlot08,
                btSlot09, btSlot10
            };
            _btSlotFolder = new List <Button> {
                btSlotFolderA, btSlotFolderB, btSlotFolderC, btSlotFolderD, btSlotFolderE, btSlotFolderF
            };

            // Starred Slots init
            SlotCat.InitSlotFolders(_btSlot, SwitchCamera);
            // get save confirmation callback
            foreach (var slotFolder in SlotCat.SlotFolders)
            {
                slotFolder.SlotSaved += _slots_SlotSaved;
            }
        }