public void Translate(Fix64 x, Fix64 y, Fix64 z, FPTransform relativeTo) { Translate(new FPVector(x, y, z), relativeTo); }
public void Translate(FPVector translation, FPTransform relativeTo) { this.position += FPVector.Transform(translation, FPMatrix.CreateFromQuaternion(relativeTo.rotation)); }
public void LookAt(FPTransform other) { LookAt(other.position); }