// called by engine bool RaiseSkill(Critter cr, int skill) { if (Skill != null) { var e = new ItemSkillEventArgs(this, cr, skill); Skill(this, e); return(e.Prevent); } return(false); }
// called by engine bool RaiseSkill(Critter cr, int skill) { if (Skill != null) { var e = new ItemSkillEventArgs(this, cr, skill); Skill(this, e); return e.Prevent; } return false; }