public void UpdateFullTurret()
        {
            constructor = (F3DTurretConstructor)target;
            if (IsInScene())
            {
                isInScene = true;
            }
            else
            {
                isInScene = false;
                return;
            }
            LoadDatabase();
            LoadTurretNames();
            turretIndex = constructor.turretIndex;

            if (turrets.Count > 0)
            {
                if (turrets.Count > turretIndex)
                {
                    constructor.UpdateFullTurret(turrets[turretIndex]);
                }
            }
        }