public PointF GetEdgeCoords(FOHexMap.Direction dir) { List<Point> hexes = new List<Point>(); foreach (var tile in this.Tiles) { hexes.Add(new Point(tile.X, tile.Y)); } return this.HexMap.GetEdgeCoords(hexes, dir); }
private void InitHexMap() { this.HexMap = new FOHexMap(new Size(this.Header.MaxHexX, this.Header.MaxHexY)); PointF baseOffset = new PointF(0, 0); Tile rightTile = this.Tiles[0]; List<Point> hexes = new List<Point>(); foreach (var tile in this.Tiles) { hexes.Add(new Point(tile.X, tile.Y)); } PointF edgeLeft = this.HexMap.GetEdgeCoords(hexes, FOHexMap.Direction.Left); PointF edgeUp = this.HexMap.GetEdgeCoords(hexes, FOHexMap.Direction.Up); baseOffset = new PointF(-edgeLeft.X + 100.0f, edgeUp.Y); this.HexMap = new FOHexMap(baseOffset, new Size(this.Header.MaxHexX, this.Header.MaxHexY)); }
public static void OnGraphics( Graphics gdi, FOMap map, FOHexMap hexMap, Dictionary<int, ItemProto> itemsPid, CritterData critterData, Dictionary<string, FalloutFRM> frms, EditorData editorData, SizeF scale, RectangleF screenArea, MouseSelection mouseSelection) { Flags flags = editorData.drawFlags; Flags selectFlags = editorData.selectFlags; Flags overlayFlags = editorData.overlayFlags; if (!cachedCalls) { CachedSceneryDraws = new List<DrawCall>(); CachedTileDraws = new List<DrawCall>(); CachedRoofTileDraws = new List<DrawCall>(); CachedDrawsLists = new List<List<DrawCall>>(); CachedOverlayDraws = new List<OverlayCall>(); CachedDrawsLists.Add(CachedTileDraws); CachedDrawsLists.Add(CachedSceneryDraws); CachedDrawsLists.Add(CachedRoofTileDraws); currentClick = null; SelectedObjects = new List<MapObject>(); SelectedTiles = new List<Tile>(); Errors = new List<string>(); if (DrawFlag(flags, Flags.Tiles) || DrawFlag(flags, Flags.Roofs)) { foreach (var tile in map.Tiles) { bool selectable = false; if (!tile.Roof && !DrawFlag(flags, Flags.Tiles)) continue; if (!tile.Roof && DrawFlag(selectFlags, Flags.Tiles)) selectable = true; if (tile.Roof && !DrawFlag(flags, Flags.Roofs)) continue; if(tile.Roof && DrawFlag(selectFlags, Flags.Roofs)) selectable = true; List<DrawCall> list = null; if (tile.Roof) list = CachedRoofTileDraws; else list = CachedTileDraws; if (!frms.ContainsKey(tile.Path)) { Errors.Add("Tile graphics " + tile.Path + " not loaded."); return; } var tileCoords = hexMap.GetTileCoords(new Point(tile.X, tile.Y), tile.Roof); Bitmap drawBitmap = frms[tile.Path].Frames[0]; if (AddToCache(drawBitmap, tile.Path, list, tileCoords, selectable, mouseSelection, screenArea, tile.colorOverlay)) SelectedTiles.Add(tile); } } foreach (var obj in map.Objects.OrderBy(x => x.MapX + x.MapY * 2)) { bool selectable = false; // skip specific object types if (obj.MapObjType == MapObjectType.Critter && !DrawFlag(flags, Flags.Critters)) continue; else if (obj.MapObjType == MapObjectType.Item && !DrawFlag(flags, Flags.Items)) continue; else if (obj.MapObjType == MapObjectType.Scenery && !DrawFlag(flags, Flags.Scenery)) continue; if (obj.MapObjType == MapObjectType.Critter && DrawFlag(selectFlags, Flags.Critters)) selectable = true; else if (obj.MapObjType == MapObjectType.Item && DrawFlag(selectFlags, Flags.Items)) selectable = true; else if (obj.MapObjType == MapObjectType.Scenery && DrawFlag(selectFlags, Flags.Scenery)) selectable = true; Bitmap drawBitmap; PointF coords; string path; if (obj.MapObjType == MapObjectType.Critter) { string dirS; int dir = 0; obj.Properties.TryGetValue("Dir", out dirS); int.TryParse(dirS, out dir); string crType = ""; critterData.GetCritterType(obj.ProtoId, out crType); FalloutFRM frm; string cr = "art\\critters\\" + crType + "aa.frm"; path = cr; if (!frms.TryGetValue(cr, out frm)) { Errors.Add("Critter graphics " + cr + " not loaded."); continue; } if (frm == null) continue; coords = hexMap.GetObjectCoords(new Point(obj.MapX, obj.MapY), frm.Frames[0].Size, new Point(frm.PixelShift.X, frm.PixelShift.Y), new Point(0, 0)); drawBitmap = frm.GetAnimFrameByDir(dir, 1); if (DrawFlag(overlayFlags, Flags.Critters)) { string text = editorData.overlayCritterFormat; string preprocessed = PreprocessOverlay(text, obj, new Func<string, string>((string mStr) => { string data = ""; if (obj.Properties.ContainsKey(mStr)) data = obj.Properties[mStr]; if (obj.CritterParams.ContainsKey(mStr)) data = obj.CritterParams[mStr].ToString(); return data; })); int lines = text.Count(f => f == '\n'); CachedOverlayDraws.Add(new OverlayCall(preprocessed, coords.X, coords.Y - (40 + (15 * (lines - 1))))); } } // Scenery or Item else { ItemProto prot; if (!itemsPid.TryGetValue(obj.ProtoId, out prot)) continue; if (prot.Type == (int)ItemTypes.ITEM_WALL && !DrawFlag(flags, Flags.SceneryWalls)) continue; if (!frms.ContainsKey(prot.PicMap)) { Errors.Add("Scenery graphics " + prot.PicMap + " not loaded."); continue; } var frm = frms[prot.PicMap]; path = prot.PicMap; coords = hexMap.GetObjectCoords(new Point(obj.MapX, obj.MapY), frm.Frames[0].Size, new Point(frm.PixelShift.X, frm.PixelShift.Y), new Point(prot.OffsetX, prot.OffsetY)); drawBitmap = frm.Frames[0]; } if (AddToCache(drawBitmap, path, CachedSceneryDraws, coords, selectable, mouseSelection, screenArea, obj.colorOverlay)) SelectedObjects.Add(obj); } } // Rendering if (currentClick != null) ClickToCache(currentClick, false); if (scale.Width != 1.0f && gdi != null) gdi.ScaleTransform(scale.Width, scale.Height); cachedCalls = true; if (gdi != null) { foreach (var call in CachedTileDraws) gdi.DrawImage(call.Bitmap, call.X, call.Y); foreach (var call in CachedSceneryDraws) gdi.DrawImage(call.Bitmap, call.X, call.Y); foreach (var call in CachedRoofTileDraws) gdi.DrawImage(call.Bitmap, call.X, call.Y); foreach (var call in CachedOverlayDraws) { DrawOutlinedText(gdi, call.Text, overlayFont, Brushes.GreenYellow, Brushes.Black, new PointF(call.X, call.Y)); } } }