/// <summary> /// 全チャネル停止する /// </summary> public void stop() { if (soundGroup != null) { if (channelGroup != null) { channelGroup.stop(); channelGroup.release(); //channelGroup = null; channel[PlayerController.MainChannel] = null; channel[PlayerController.SubChannel] = null; } soundGroup.stop(); soundGroup.release(); //soundGroup = null; } }
public bool Stop() { return(_fmodGroup.stop().Check(Suppressions())); }