private FMOD_Geometry_SetRotation ( |
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geometry | ||
forward | ||
up | ||
return | RESULT |
public RESULT setRotation(ref VECTOR forward, ref VECTOR up) { return(Geometry.FMOD_Geometry_SetRotation(geometryraw, ref forward, ref up)); }
private FMOD_Geometry_SetRotation ( |
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geometry | ||
forward | ||
up | ||
return | RESULT |
public RESULT setRotation(ref VECTOR forward, ref VECTOR up) { return(Geometry.FMOD_Geometry_SetRotation(geometryraw, ref forward, ref up)); }