/// <summary> /// 更新模型信息窗口 /// </summary> private void UpdateModelInfosPanel() { FKGameState gs = Program.s_GameInstance.GetGameState(); if (gs == null) { return; } string strCurModelName = gs.GetCurrentModelName(); this.CurModelNameLabel.Text = string.IsNullOrEmpty(strCurModelName) ? "无" : strCurModelName + ".vox"; this.PrimitivesNumLabel.Text = Program.s_GameInstance.GetCurrentModelPrimitiveCount().ToString(); this.BlocksNumLabel.Text = Program.s_GameInstance.GetCurrentModelBlockCount().ToString(); this.ModelSizeLabel.Text = Program.s_GameInstance.GetCurrentModelSizeDesc(); }