//Color Color) public Enemy(Texture2D Texture, Vector2 Position, EnemyType Enemytype) { Type = Enemytype; position = Position; animator = new Animator(Texture, 2, 35, 55, 1, 2); //color = Color; }
//private List<int> randomizator; public Player(Texture2D Texture, Vector2 Position) { position = Position; playerAnimator = new Animator(Texture, 1, 35, 55, 1, 2); for (int i = 1; i < directionList.Count; i++) { directionList[i] = Vector2.Normalize(directionList[i]); } }