internal void Execute(string[] cmd) { #if UNITY_IOS && !UNITY_EDITOR execute(cmd, cmd.Length, IOSCallbacFunc); #elif UNITY_ANDROID && !UNITY_EDITOR pluginClass.Call( "Process", unityClass.GetStatic <AndroidJavaObject>("currentActivity"), //Context cmd, new AndroidCallback()); #elif UNITY_STANDALONE_OSX || UNITY_STANDALONE_WIN || UNITY_EDITOR StandaloneProxy.Execute(string.Join(" ", cmd)); #else Debug.LogWarning("FFmpeg is not implemented for " + Application.platform); #endif }
//------------------------------ void Start() { #if UNITY_IOS && !UNITY_EDITOR //IOS implementation doesn't need initialization #elif UNITY_ANDROID && !UNITY_EDITOR unityClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); pluginClass = new AndroidJavaObject("com.botvinev.max.unityplugin.VideoProcessing"); pluginClass.Call( "Begin", unityClass.GetStatic <AndroidJavaObject>("currentActivity"), //Context new AndroidCallback()); #elif UNITY_STANDALONE_OSX || UNITY_STANDALONE_WIN || UNITY_EDITOR StandaloneProxy.Begin(StandaloneCallback); #else Debug.LogWarning("FFmpeg is not implemented for " + Application.platform); #endif }