public static Point_1D ValueCtor(int _x) { Point_1D ret = new Point_1D() { x = _x }; return(ret); }
public static Point_3D PointOnXCtor(Point_1D p) { Point_3D ret = new Point_3D() { x = p.x, y = 0, z = 0 }; return(ret); }
public static Point_3D Point_1DCtor(Point_1D px, Point_1D py, Point_1D pz) { Point_3D ret = new Point_3D() { x = px.x, y = py.x, z = pz.x }; return(ret); }
public static Point_3D PointOnXCtor(Point_1D p) { Point_3D ret = new Point_3D() { x = p.x, y = 0, z = 0 }; return ret; }
public static Point_3D Point_1DCtor(Point_1D px, Point_1D py, Point_1D pz) { Point_3D ret = new Point_3D() { x = px.x, y = py.x, z = pz.x }; return ret; }
public static Point_1D ValueCtor(int _x) { Point_1D ret = new Point_1D() { x = _x }; return ret; }