} // @ private void StartRunning() /// <summary> /// Will stop moving the player /// </summary> private void StopRunning() { if (UseNewMovement) { if (FFACE.IsRunning(_InstanceID)) { FFACE.StopRunning(_InstanceID); } } else if (_IsRunning) { _IsRunning = false; _FFACE.Windower.SendKey(KeyCode.NP_Number8, false); System.Threading.Thread.Sleep(SpeedDelay); } // @ if (_IsRunning) } // @ private void StopRunning()