Example #1
0
            }     // @ private void StartRunning()

            /// <summary>
            /// Will stop moving the player
            /// </summary>
            private void StopRunning()
            {
                if (UseNewMovement)
                {
                    if (FFACE.IsRunning(_InstanceID))
                    {
                        FFACE.StopRunning(_InstanceID);
                    }
                }
                else if (_IsRunning)
                {
                    _IsRunning = false;
                    _FFACE.Windower.SendKey(KeyCode.NP_Number8, false);
                    System.Threading.Thread.Sleep(SpeedDelay);
                } // @ if (_IsRunning)
            }     // @ private void StopRunning()