Example #1
0
        protected override void Initialize()
        {
            FFmpeg.AutoGen.Example.FFmpegBinariesHelper.RegisterFFmpegBinaries();
            Memory.graphics    = graphics;
            Memory.spriteBatch = spriteBatch;
            Memory.content     = Content;

            init_debugger_Audio.DEBUG();            //this initializes the DirectAudio, it's true that it gets loaded AFTER logo, but we will do the opposite
            init_debugger_Audio.DEBUG_SoundAudio(); //this initalizes the WAVE format audio.dat
            Init_debugger_fields.DEBUG();           //this initializes the field module, it's worth to have this at the beginning
            Init_debugger_battle.DEBUG();           //this initializes the encounters
            Memory.font = new Font();               //this initializes the fonts and drawing system- holds fonts in-memory
            ArchiveWorker aw = new ArchiveWorker(Memory.Archives.A_MENU);

            TEX tex = new TEX(ArchiveWorker.GetBinaryFile(Memory.Archives.A_MENU,
                                                          aw.GetListOfFiles().First(x => x.ToLower().Contains("icon.tex"))));

            Memory.iconsTex = new Texture2D[tex.TextureData.NumOfPalettes];
            for (int i = 0; i < Memory.iconsTex.Length; i++)
            {
                Memory.iconsTex[i] = tex.GetTexture(i);
            }
            Memory.FieldHolder.FieldMemory = new int[1024];

            base.Initialize();
        }
Example #2
0
        protected override void Initialize()
        {
            FFmpeg.AutoGen.Example.FFmpegBinariesHelper.RegisterFFmpegBinaries();
            Input.Init();
            Memory.Init(graphics, spriteBatch, Content);
            init_debugger_Audio.Init();            //this initializes the DirectAudio, it's true that it gets loaded AFTER logo, but we will do the opposite
            init_debugger_Audio.Init_SoundAudio(); //this initalizes the WAVE format audio.dat
            Init_debugger_fields.Init();           //this initializes the field module, it's worth to have this at the beginning
            Init_debugger_battle.Init();           //this initializes the encounters

            Module_movie_test.Init();

            Memory.random = new Random(); //creates global random class for all sort of things

            base.Initialize();
            //ArchiveSearch s = new ArchiveSearch(new byte[] { 0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf });//used to find file a string is in. disable if not using.
        }