public BlitzBall(uint address, NameValueInfo info) { mExpAddress = address + 1384 + info.Value * 2; mSlotAddress = address + 914 + info.Value; mLvAddress = address + 974 + info.Value; mAgreementAddress = address + 1322 + info.Value; Info = info; foreach (var item in FF10.Info.Instance().Blitz_Skill) { Skills.Add(new BitValue(address + info.Value * 4, item)); } }
public BitValue(uint address, NameValueInfo info) { mAddress = address; Info = info; }
public OverDrive(uint count, uint enable, NameValueInfo info) { mCountAddress = count; mEnableAddress = enable; Info = info; }