static void MakeFreeData(List <Address> structlist) { Dictionary <uint, bool> knownDic = AsmMapFile.MakeKnownListToDic(structlist); AsmMapFile.MakeFreeDataList(structlist, knownDic, 0x100, 0x00, 16); //フリー領域 AsmMapFile.MakeFreeDataList(structlist, knownDic, 0x100, 0xFF, 16); //フリー領域 }
public void MakeFreeAreaList(byte[] data, uint RebuildAddress, Dictionary <uint, uint> useMap) { List <Address> knownList = U.MakeAllStructPointersList(false); List <DisassemblerTrumb.LDRPointer> ldrmap = Program.AsmMapFileAsmCache.GetLDRMapCache(); U.AppendAllASMStructPointersList(knownList , ldrmap , isPatchInstallOnly: true , isPatchPointerOnly: false , isPatchStructOnly: false , isUseOtherGraphics: true , isUseOAMSP: true ); AsmMapFile.InvalidateUNUNSED(knownList); MoveToFreeSapceForm.AppendSkillSystemsSanctuary(knownList); Dictionary <uint, bool> knownDic = AsmMapFile.MakeKnownListToDic(knownList); MakeFreeDataList(RecycleFreeAreaList, knownDic, FreeAreaMinimumSize + FreeAreaPadding + FreeAreaPadding, data, RebuildAddress, useMap); for (int i = 0; i < this.RecycleFreeAreaList.Count;) { Address p = this.RecycleFreeAreaList[i]; //頭としっぽはくれてやれ if (p.Length <= FreeAreaPadding * 2) { this.RecycleFreeAreaList.RemoveAt(i); continue; } p.ResizeAddress(p.Addr + FreeAreaPadding, p.Length - FreeAreaPadding - FreeAreaPadding); i++; } AppendFreeArea(RebuildAddress, this.AppendFreeAreaFilename); RecycleFreeAreaList.Sort((a, b) => { return(((int)a.Length) - ((int)b.Length)); }); }
AsmMapFile MakeFullLow() { AsmMapFile map = new AsmMapFile(this.BaseSymbol); if (IsStopFlag) { return(map); } //LDRマップのクリア this.LDRMapCache = new List <DisassemblerTrumb.LDRPointer>(0x1000); this.FELintCache = new Dictionary <uint, List <FELint.ErrorSt> >(); List <DisassemblerTrumb.LDRPointer> ldrmap; try { ldrmap = DisassemblerTrumb.MakeLDRMap(Program.ROM.Data, 0x100); this.LDRMapCache = ldrmap; if (IsStopFlag) { return(map); } } catch (Exception e) { Log.Error(e.ToString()); Debug.Assert(false); return(map); } try { MakeHardCodeWarning(); //ハードコーディングされているデータの警告 if (IsStopFlag) { return(map); } } catch (Exception e) { Log.Error(e.ToString()); Debug.Assert(false); } try { ScanFELintByThread(ldrmap); if (IsStopFlag) { return(map); } } catch (Exception e) { Log.Error(e.ToString()); Debug.Assert(false); return(map); } Dictionary <uint, bool> knownDic = new Dictionary <uint, bool>(); List <Address> structlist; try { structlist = U.MakeAllStructPointersList(false); //既存の構造体 if (IsStopFlag) { return(map); } } catch (Exception e) { Log.Error(e.ToString()); Debug.Assert(false); return(map); } try { PatchForm.MakePatchStructDataList(structlist, true, true, false); //パッチが知っている領域. if (IsStopFlag) { return(map); } } catch (Exception e) { Log.Error(e.ToString()); Debug.Assert(false); } try { //参照の逆追跡 this.VarsIDArray = U.MakeVarsIDArray(map); if (IsStopFlag) { return(map); } } catch (Exception e) { Log.Error(e.ToString()); Debug.Assert(false); } try { GraphicsToolForm.MakeLZ77DataList(structlist); //lz77で圧縮されたもの(主に画像) if (IsStopFlag) { return(map); } } catch (Exception e) { Log.Error(e.ToString()); Debug.Assert(false); } try { ProcsScriptForm.MakeAllDataLength(structlist, ldrmap); if (IsStopFlag) { return(map); } } catch (Exception e) { Log.Error(e.ToString()); Debug.Assert(false); } try { OAMSPForm.MakeAllDataLength(structlist, structlist, ldrmap); if (IsStopFlag) { return(map); } } catch (Exception e) { Log.Error(e.ToString()); Debug.Assert(false); } try { knownDic = AsmMapFile.MakeKnownListToDic(structlist); AsmMapFile.MakeFreeDataList(structlist, knownDic, 0x100, 0x00, 16); //フリー領域 if (IsStopFlag) { return(map); } } catch (Exception e) { Log.Error(e.ToString()); Debug.Assert(false); } try { AsmMapFile.MakeFreeDataList(structlist, knownDic, 0x100, 0xFF, 16); //フリー領域 if (IsStopFlag) { return(map); } } catch (Exception e) { Log.Error(e.ToString()); Debug.Assert(false); } try { map.AppendMAP(structlist); if (IsStopFlag) { return(map); } } catch (Exception e) { Log.Error(e.ToString()); Debug.Assert(false); } Dictionary <uint, uint> ldrtable = new Dictionary <uint, uint>(); //LDR参照データがある位置を記録します. コードの末尾などにあります. 数が多くなるのでマップする. try { AsmMapFile.MakeSwitchDataList(ldrtable, 0x100, 0); if (IsStopFlag) { return(map); } } catch (Exception e) { Log.Error(e.ToString()); Debug.Assert(false); } try { map.AppendMAP(ldrtable); if (IsStopFlag) { return(map); } } catch (Exception e) { Log.Error(e.ToString()); Debug.Assert(false); } //近場リスト生成. map.MakeNearSearchSortedList(); return(map); }