/// <summary> /// Build from command line /// </summary> /// <param name="projectFile"></param> /// <param name="options"></param> public static void Build(string projectFile, FDBuildOptions options) { Project project = ProjectLoader.Load(projectFile); project.TraceEnabled = !options.NoTrace; project.TargetBuild = options.TargetBuild; options.Language = project.Language.ToUpper(); ProjectBuilder builder = ProjectBuilder.Create(project, options.IpcName, options.CompilerPath); builder.Build(options.ExtraClasspaths, options.NoTrace, options.NoPreBuild, options.NoPostBuild); }
/// <summary> /// Build from command line /// </summary> /// <param name="projectFile"></param> /// <param name="options"></param> public static void Build(string projectFile, FDBuildOptions options) { Project project = ProjectLoader.Load(projectFile); project.TraceEnabled = !options.NoTrace; options.Language = project.Language.ToUpper(); ProjectBuilder builder = ProjectBuilder.Create(project, options.IpcName, options.CompilerPath); builder.Build(options.ExtraClasspaths, options.NoTrace, options.NoPreBuild, options.NoPostBuild); }
public static int Main(string[] args) { FDBuildOptions options = new FDBuildOptions(args); // save current directory - ProjectBuilder might change it string directory = Environment.CurrentDirectory; // try and automagically figure out flashdevelop's library path // it should be at ..\..\Library try { string toolsDir = Path.GetDirectoryName(PathHelper.ApplicationDirectory); string fdDir = Path.GetDirectoryName(toolsDir); string libraryDir = Path.Combine(fdDir, "Library"); if (Directory.Exists(libraryDir)) { options.ExtraClasspath = libraryDir; } } catch {} try { if (options.ProjectFile.Length > 0) { Build(Path.GetFullPath(options.ProjectFile), options.ExtraClasspaths, options.NoTrace); } else { // build everything in this directory string[] files = Directory.GetFiles(directory, "*.fdp"); if (files.Length == 0) { options.DoHelp(); return(0); } foreach (string file in files) { Build(file, options.ExtraClasspaths, options.NoTrace); } } return(0); } catch (BuildException exception) { Console.Error.WriteLine(exception.Message); return(1); } catch (Exception exception) { Console.Error.WriteLine("Exception: " + exception.Message); return(1); } finally { Environment.CurrentDirectory = directory; if (options.PauseAtEnd) { Console.WriteLine(); Console.WriteLine("Press enter to continue..."); Console.ReadLine(); } } }
public static int Main(string[] args) { try { Console.OutputEncoding = Encoding.Default; } catch { /* WineMod: not supported */ } FDBuildOptions options = new FDBuildOptions(args); BuildOptions = new FDBuildOptions(args); // save current directory - ProjectBuilder might change it if (Path.IsPathRooted(options.ProjectFile)) Environment.CurrentDirectory = Path.GetDirectoryName(options.ProjectFile); string directory = Environment.CurrentDirectory; string toolsDir = Path.GetDirectoryName(ProjectPaths.ApplicationDirectory); // try and automagically figure out flashdevelop's library path // it should be at ..\..\Library if (options.LibraryDir == null) try { string firstRunDir = Path.GetDirectoryName(toolsDir); string libraryDir = Path.Combine(firstRunDir, "Library"); if (Directory.Exists(libraryDir)) options.LibraryDir = libraryDir; } catch { } string swfmillPath = options.SwfmillPath ?? Path.Combine(toolsDir, "swfmill"); if (File.Exists(Path.Combine(swfmillPath, "swfmill.exe"))) SwfmillLibraryBuilder.ExecutablePath = Path.Combine(swfmillPath, "swfmill.exe"); else SwfmillLibraryBuilder.ExecutablePath = "swfmill.exe"; // hope you have it in your environment path! try { if (options.ProjectFile.Length > 0) Build(Path.GetFullPath(options.ProjectFile), options); else { // build everything in this directory string[] files = Directory.GetFiles(directory, "*.fdp"); if (files.Length == 0) { options.DoHelp(); return 0; } foreach (string file in files) Build(file, options); } return 0; } catch (BuildException exception) { Console.Error.WriteLine(exception.Message); return 1; } catch (Exception exception) { Console.Error.WriteLine("Exception: " + exception.Message); return 1; } finally { Environment.CurrentDirectory = directory; if (options.PauseAtEnd) { Console.WriteLine(); Console.WriteLine("Press enter to continue..."); Console.ReadLine(); } } }
public static int Main(string[] args) { try { Console.OutputEncoding = Encoding.Default; } catch { /* WineMod: not supported */ } FDBuildOptions options = new FDBuildOptions(args); BuildOptions = new FDBuildOptions(args); // save current directory - ProjectBuilder might change it if (Path.IsPathRooted(options.ProjectFile)) { Environment.CurrentDirectory = Path.GetDirectoryName(options.ProjectFile); } string directory = Environment.CurrentDirectory; string toolsDir = Path.GetDirectoryName(ProjectPaths.ApplicationDirectory); string firstRunDir = Path.GetDirectoryName(toolsDir); // try and automagically figure out flashdevelop's library path // it should be at ..\..\Library if (options.LibraryDir == null) { try { string libraryDir = Path.Combine(firstRunDir, "Library"); if (Directory.Exists(libraryDir)) { options.LibraryDir = libraryDir; } } catch { } } string swfmillPath = options.SwfmillPath ?? Path.Combine(toolsDir, "swfmill"); if (File.Exists(Path.Combine(swfmillPath, "swfmill.exe"))) { SwfmillLibraryBuilder.ExecutablePath = Path.Combine(swfmillPath, "swfmill.exe"); } else { SwfmillLibraryBuilder.ExecutablePath = "swfmill.exe"; // hope you have it in your environment path! } // figure user settings PlatformData string platformsFile = Path.Combine("Settings", "Platforms"); if (File.Exists(Path.Combine(firstRunDir, ".local"))) { PluginCore.PlatformData.Load(Path.Combine(firstRunDir, platformsFile)); } else { string userAppDir = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData); string fdDir = Path.Combine(userAppDir, "FlashDevelop"); PluginCore.PlatformData.Load(Path.Combine(fdDir, platformsFile)); } try { if (options.ProjectFile.Length > 0) { Build(Path.GetFullPath(options.ProjectFile), options); } else { // build everything in this directory string[] files = Directory.GetFiles(directory, "*.fdp"); if (files.Length == 0) { options.DoHelp(); return(0); } foreach (string file in files) { Build(file, options); } } return(0); } catch (BuildException exception) { Console.Error.WriteLine(exception.Message); return(1); } catch (Exception exception) { Console.Error.WriteLine("Exception: " + exception.Message); return(1); } finally { Environment.CurrentDirectory = directory; if (options.PauseAtEnd) { Console.WriteLine(); Console.WriteLine("Press enter to continue..."); Console.ReadLine(); } } }
public static int Run(string[] args) { FDBuildOptions options = new FDBuildOptions(args); // save current directory - ProjectBuilder might change it string directory = Environment.CurrentDirectory; // try and automagically figure out flashdevelop's library path // it should be at ..\..\Library try { string toolsDir = Path.GetDirectoryName(ProjectPaths.ApplicationDirectory); string firstRunDir = Path.GetDirectoryName(toolsDir); string libraryDir = Path.Combine(firstRunDir, "Library"); string as2LibraryDir = Path.Combine(libraryDir, "AS2"); if (Directory.Exists(as2LibraryDir)) options.ExtraClasspath = as2LibraryDir; } catch { } try { if (options.ProjectFile.Length > 0) Build(Path.GetFullPath(options.ProjectFile), options.ExtraClasspaths, options.NoTrace); else { // build everything in this directory string[] files = Directory.GetFiles(directory, "*.fdp"); if (files.Length == 0) { options.DoHelp(); return 0; } foreach (string file in files) Build(file, options.ExtraClasspaths, options.NoTrace); } return 0; } catch (BuildException exception) { Console.Error.WriteLine(exception.Message); return 1; } catch (Exception exception) { Console.Error.WriteLine("Exception: " + exception.Message); return 1; } finally { Environment.CurrentDirectory = directory; if (options.PauseAtEnd) { Console.WriteLine(); Console.WriteLine("Press enter to continue..."); Console.ReadLine(); } } }