Localize() public static method

public static Localize ( string key ) : string
key string
return string
Example #1
0
 public static void OnSaveCompleted(bool success)
 {
     if (!success)
     {
         LocalizedMessageBox.Show(Localizer.Localize("ERROR_SAVE_FAILED"), Localizer.Localize("ERROR"), Localizer.Localize("Generic", "GENERIC_OK"), null, null, MessageBoxIcon.Hand, MessageBoxDefaultButton.Button1);
     }
     if (EditorDocument.m_saveCompletedCallback != null)
     {
         EditorDocument.m_saveCompletedCallback(success);
     }
 }
Example #2
0
 public static void OnLoadCompleted(bool success)
 {
     if (!success)
     {
         LocalizedMessageBox.Show(Localizer.Localize("ERROR_LOAD_FAILED"), Localizer.Localize("ERROR"), Localizer.Localize("Generic", "GENERIC_OK"), null, null, MessageBoxIcon.Hand, MessageBoxDefaultButton.Button1);
         MainForm.Instance.ClearMapPath();
     }
     if (EditorDocument.m_loadCompletedCallback != null)
     {
         EditorDocument.m_loadCompletedCallback(success);
     }
 }
Example #3
0
        public static void Localize(MenuBarItem item)
        {
            string text = Localizer.Localize(item.Text);

            if (text == null)
            {
                item.Visible = false;
                return;
            }
            item.Text = text;
            foreach (MenuButtonItem item2 in item.Items)
            {
                Localizer.Localize(item2);
            }
        }
Example #4
0
 public static void EnterIngame(string gameMode)
 {
     if (!Binding.FCE_Editor_ValidateIngame())
     {
         LocalizedMessageBox.Show(MainForm.Instance, Localizer.LocalizeCommon("MSG_DESC_INGAME_INVALID_OBJECTS"), Localizer.Localize("WARNING"), Localizer.Localize("Generic", "GENERIC_OK"), null, null, MessageBoxIcon.Exclamation, MessageBoxDefaultButton.Button1);
     }
     MainForm.Instance.EnterIngame();
     Binding.FCE_Editor_EnterIngame(gameMode);
 }