The mesh class node hosts a collection of primitives
Inheritance: Node
Example #1
0
 /// <summary>
 /// Creates a primitive with parameters
 /// </summary>
 /// <param name="_Parent">The parent mesh for that primitive</param>
 /// <param name="_Parameters"></param>
 internal Primitive( Mesh _Parent, MaterialParameters _Parameters, int _VerticesCount, int _FacesCount )
 {
     m_Parent = _Parent;
     m_Parameters = _Parameters;
     m_VerticesCount = _VerticesCount;
     m_Faces = new Face[_FacesCount];
 }
Example #2
0
 /// <summary>
 /// Creates a primitive with parameters
 /// </summary>
 /// <param name="_Parent">The parent mesh for that primitive</param>
 /// <param name="_Parameters"></param>
 internal Primitive( Mesh _Parent, System.IO.BinaryReader _Reader )
 {
     m_Parent = _Parent;
     Load( _Reader );
 }
Example #3
0
        /// <summary>
        /// Creates a new mesh for the scene
        /// </summary>
        /// <param name="_Name"></param>
        /// <param name="_Parent"></param>
        /// <param name="_Local2Parent"></param>
        /// <returns></returns>
        public Mesh CreateMesh( string _Name, Node _Parent, Matrix4x4 _Local2Parent )
        {
            Mesh	Result = new Mesh( this, m_NodeIDCounter++, _Name, _Parent, _Local2Parent );
            m_ID2Node[Result.ID] = Result;
            m_Meshes.Add( Result );

            return Result;
        }