static void Main(string[] args) { g_serverConfig = new F3.Network.F3_ServerConfig(); if (args.Length > 1) { //use custom config if (args[0] == "-c" && args.Length == 2) { g_serverConfig.LoadFromXML(args[1]); } } DateTime m_registerTimer = DateTime.Now; DateTime m_refreshToken = DateTime.Now; network.StartServer(g_serverConfig); while (network.IsServerRunning()) { TimeSpan registerDiff = DateTime.Now - m_registerTimer; TimeSpan tokenDiff = DateTime.Now - m_refreshToken; if (registerDiff.TotalMilliseconds >= 30000) { m_registerTimer = DateTime.Now; OnRegister(); } if (tokenDiff.TotalMilliseconds >= 300000) { m_refreshToken = DateTime.Now; OnRefreshToken(); } } }
public virtual void StartServer(F3_ServerConfig serverConfig) { m_connectedPlayers = new Dictionary<long, F3_NetPlayerInfo>(); NetPeerConfiguration config = new NetPeerConfiguration(serverConfig.GetAppID()); config.EnableMessageType(NetIncomingMessageType.ConnectionApproval); config.EnableMessageType(NetIncomingMessageType.NatIntroductionSuccess); config.EnableMessageType(NetIncomingMessageType.UnconnectedData); config.EnableMessageType(NetIncomingMessageType.StatusChanged); config.LocalAddress = serverConfig.GetIpAdress(); config.Port = serverConfig.GetPort(); m_server = new NetServer(config); m_server.Start(); m_listener = new F3_ServerListenerThread(serverConfig.GetAppID(), this); m_bNeedRegistration = serverConfig.HasToRegister(); m_serverType = serverConfig.GetServerType(); m_maxPlayers = serverConfig.GetMaxPlayers(); if (m_bNeedRegistration) { RegisterToMasterServer(true); } }
public override void StartServer(F3_ServerConfig serverConfig) { m_messages = new NetQueue<F3_ChatLine>(16); m_commands = new NetQueue<NetCommand>(16); m_registeredGroups = new Dictionary<string, List<long>>(); base.StartServer(serverConfig); }
public override void StartServer(F3_ServerConfig serverConfig) { m_consoleOuputMsg = new NetQueue<string>(16); m_registeredServers = new Dictionary<long, F3_NetServerInfo>(); base.StartServer(serverConfig); }
public override void StartServer(F3_ServerConfig serverConfig) { ConnectToDatabase(); base.StartServer(serverConfig); m_bIsRunning = true; }