Example #1
0
 internal SkillLabelSet(Label label, LinkLabel linkLabel, Label countLabel)
 {
     Label = label;
     LinkLabel = linkLabel;
     CountLabel = countLabel;
     Value = 0;
 }
Example #2
0
        protected override void LoadContent()
        {
            ContentManager content = GameRef.Content;

            _background = content.Load<Texture2D>(@"Backgrounds\NewTitle");

            base.LoadContent();

            _startLabel = new LinkLabel
            {
                Text = "Press ENTER to begin",
                Color = Color.White,
                TabStop = true,
                HasFocus = true
            };

            _startLabel.CenterHorizontal(GameRef.ScreenRectangle.Width, 600);
            _startLabel.Selected += StartLabelSelected;

            ControlManager.Add(_startLabel);

            var smallFont = content.Load<SpriteFont>(@"Fonts\SmallFont");

            var copyLabel = new Label
            {
                Text = "Copyright (c) 2012 by Adam Hellberg",
                Color = Color.White,
                Font = smallFont
            };
            copyLabel.CenterHorizontal(GameRef.ScreenRectangle.Width, 690);

            ControlManager.Add(copyLabel);

            var musicLabel = new Label
            {
                Text = "Music Copyright (c) 2012 by Kevin van der Laan [Diseased Flame]",
                Color = Color.White,
                Font = smallFont
            };
            musicLabel.CenterHorizontal(GameRef.ScreenRectangle.Width, 720);

            ControlManager.Add(musicLabel);

            //GameRef.AudioManager.AddSong(new XRpgLibrary.Audio.Song("TitleScreen", content.Load<Song>(@"Music\TitleScreen")));
            //GameRef.AudioManager.PlaySong("TitleScreen");
            var song = GameRef.AudioManager.Song.GetSong("MenuTheme");
            song.SetStartFade(new FadeInfo(0.0f, 1.0f));
            song.SetEndFade(new FadeInfo(1.0f, 0.0f, -0.01f, TimeSpan.FromMilliseconds(15)));

            //GameRef.AudioManager.PlaySong(GameRef.AudioManager.AddSong(new F16Gaming.Game.RPGLibrary.Audio.Song("TitleScreen", content.Load<Song>(@"Music\TitleScreen"))).Name);
            GameRef.AudioManager.Song.Play(song);
        }
        private void CreateControls()
        {
            Log.Debug("Loading controls...");
            var leftTexture = Game.Content.Load<Texture2D>(@"GUI\LeftArrowUp");
            var rightTexture = Game.Content.Load<Texture2D>(@"GUI\RightArrowUp");
            var stopTexture = Game.Content.Load<Texture2D>(@"GUI\StopBar");

            _background = new PictureBox(Game.Content.Load<Texture2D>(@"Backgrounds\Title"), GameRef.ScreenRectangle);
            ControlManager.Add(_background);

            var label1 = new Label {Text = "Who will search for the Eyes of the Dragon?"};
            label1.AutoSize();
            label1.Position = new Vector2((GameRef.Window.ClientBounds.Width - label1.Size.X) / 2, 150);
            ControlManager.Add(label1);

            _genderSelector = new LeftRightSelector(leftTexture, rightTexture, stopTexture);
            _genderSelector.SetItems(Genders, 125);
            _genderSelector.Position = new Vector2(label1.Position.X, 200);
            _genderSelector.SelectionChanged += SelectionChanged;
            ControlManager.Add(_genderSelector);

            _classSelector = new LeftRightSelector(leftTexture, rightTexture, stopTexture);
            _classSelector.SetItems(_classes, 125);
            _classSelector.Position = new Vector2(label1.Position.X, 250);
            _classSelector.SelectionChanged += SelectionChanged;
            ControlManager.Add(_classSelector);

            var acceptLabel = new LinkLabel {Text = "Accept this character", Position = new Vector2(label1.Position.X, 300)};
            acceptLabel.Selected += AcceptLabelSelected;
            ControlManager.Add(acceptLabel);

            _characterImage = new PictureBox(_characterImages[0, 0], new Rectangle(500, 200, 96, 96), new Rectangle(0, 0, 32, 32));
            ControlManager.Add(_characterImage);

            ControlManager.NextControl();
            Log.Debug("Loaded controls!");
        }
        protected override void LoadContent()
        {
            base.LoadContent();

            _map = GameRef.World.CurrentLevel.Map;

            _player.SetMapSize(_map.PixelsWide, _map.PixelsHigh);

            var spawn = _map.FindObject((l, o) => l.Name == "player" && o.Name == "spawn" && o.ObjectType == MapObjectType.Plain);
            //string pos = _map.GetProperty("spawn");
            if (spawn != null)
            {
                //string[] splitPos = pos.Split(';');
                float x = spawn.Bounds.X;
                float y = spawn.Bounds.Y;

                _player.Sprite.Position = new Vector2(x, y);
                _player.Camera.LockToSprite(_player.Sprite);
            }

            _pointer = Game.Content.Load<Texture2D>(@"GUI\pointer");

            var emptyBar = Game.Content.Load<Texture2D>(@"GUI\EmptyBar");
            int barYPos = Game.GraphicsDevice.Viewport.Height - (emptyBar.Height + BarVerticalOffset);
            _healthBar = new Bar(Game.Content.Load<Texture2D>(@"GUI\HealthBar"), emptyBar, new Vector2(BarLeftOffset, barYPos));
            _manaBar = new Bar(Game.Content.Load<Texture2D>(@"GUI\ManaBar"), emptyBar, new Vector2(_healthBar.Position.X + emptyBar.Width + BarHorizontalOffset, barYPos));
            _staminaBar = new Bar(Game.Content.Load<Texture2D>(@"GUI\StaminaBar"), emptyBar, new Vector2(_manaBar.Position.X + emptyBar.Width + BarHorizontalOffset, barYPos));

            _zoneLabel = new Label
            {
                Enabled = true,
                Visible = true,
                Font = Game.Content.Load<SpriteFont>(@"Fonts\ControlFont"),
                Name = "ZoneLabel",
                Position = new Vector2(20, 100),
                Text = "%ZONE_NAME%",
                TabStop = false
            };
            _zoneLabel.AutoSize();

            #if DEBUG
            _debugFont = Game.Content.Load<SpriteFont>(@"Fonts\DebugFont");

            _posLabel = new Label
            {
                Enabled = true,
                Visible = true,
                Font = _debugFont,
                Name = "PositionLabel",
                Position = new Vector2(10, 10),
                Text = PositionFormat,
                TabStop = false
            };
            _posLabel.AutoSize();

            _levelLabel = new Label
            {
                Enabled = true,
                Visible = true,
                Font = _debugFont,
                Name = "LevelLabel",
                Position = new Vector2(10, _posLabel.Position.Y + _posLabel.Size.Y + 5),
                Text = LevelFormat,
                TabStop = false
            };
            _levelLabel.AutoSize();

            _playerLabel = new Label
            {
                Enabled = true,
                Visible = true,
                Font = _debugFont,
                Name = "PlayerLabel",
                Position = new Vector2(10, _levelLabel.Position.Y + _levelLabel.Size.Y + 5),
                Text = PlayerFormat,
                TabStop = false
            };
            _playerLabel.AutoSize();

            _infoLabel = new Label
            {
                Enabled = true,
                Visible = true,
                Font = _debugFont,
                Name = "InfoLabel",
                Position = new Vector2(10, 500),
                Text = "KEYS: B = Battle Theme, M = Normal Theme",
                TabStop = false
            };
            _infoLabel.AutoSize();

            _helpLabel = new Label
            {
                Font = _debugFont,
                Name = "HelpLabel",
                Position = new Vector2(10, 700),
                Text = "H = Toggle Help"
            };
            _helpLabel.AutoSize();
            #endif

            var song = GameRef.AudioManager.Song.GetSong("Level0_bgm");
            song.SetStartFade(new FadeInfo(0.0f, 0.1f));
            song.SetEndFade(new FadeInfo(0.1f, 0.0f, -0.01f));
            //GameRef.AudioManager.AddSong(new Song("Level0_bgm", Game.Content.Load<Microsoft.Xna.Framework.Media.Song>(@"Music\Level0_bgm"), 0.1f));
            //GameRef.AudioManager.AddSong(new Song("BattleTest", Game.Content.Load<Microsoft.Xna.Framework.Media.Song>(@"Music\BattleTest")));
            var bSong = GameRef.AudioManager.Song.GetSong("BattleTest");
            bSong.SetStartFade(new FadeInfo(0.0f, 1.0f));
            bSong.SetEndFade(new FadeInfo(1.0f, 0.0f, -0.01f));
            song.SetNext(bSong);
            bSong.SetNext(song);

            song.BeginStartFade();
            GameRef.AudioManager.Song.Play(song);
        }
Example #5
0
        private void CreateControls(ContentManager content)
        {
            Log.Info("Creating controls...");
            _background = new PictureBox(content.Load<Texture2D>(@"Backgrounds\Title"), GameRef.ScreenRectangle);
            ControlManager.Add(_background);

            var nextControlPosition = new Vector2(300, 150);

            _pointsRemaining = new Label { Text = "Skill Points: " + _unassignedPoints, Position = nextControlPosition };

            nextControlPosition.Y += ControlManager.Font.LineSpacing + 10.0f;
            ControlManager.Add(_pointsRemaining);

            /*string skillPath = @"Game\Skills\";
            string[] skillFiles = Directory.GetFiles(skillPath, "*.skill");

            var skillData = new List<SkillData>();

            foreach (var file in skillFiles)
            {
                var data = Serializer.Deserialize<SkillData>(file);
                var label = new Label {Text = data.Name, Type = data.Name, Position = nextControlPosition};
                var linkLabel = new LinkLabel {Text = "+", Type = data.Name, TabStop = true, Position = new Vector2(nextControlPosition.X + 350, nextControlPosition.Y)};
                var countLabel = new Label {Text = "0", Type = data.Name, Position = new Vector2(linkLabel.Position.X + 50, nextControlPosition.Y)};

                nextControlPosition.Y += ControlManager.Font.LineSpacing + 10.0f;

                linkLabel.Selected += AddSkillLabelSelected;

                ControlManager.Add(label);
                ControlManager.Add(linkLabel);
                ControlManager.Add(countLabel);

                _skillLabels.Add(new SkillLabelSet(label, linkLabel, countLabel));
            }*/

            foreach (var key in DataManager.SkillData.Keys)
            {
                var data = DataManager.SkillData[key];

                var label = new Label
                {
                    Text = data.Name,
                    Type = data.Name,
                    Position = nextControlPosition
                };

                var countLabel = new Label
                {
                    Text = "0",
                    Position = new Vector2(nextControlPosition.X + 300, nextControlPosition.Y)
                };

                var linkLabel = new LinkLabel
                {
                    TabStop = true,
                    Text = "+",
                    Type = data.Name,
                    Position = new Vector2(nextControlPosition.X + 390, nextControlPosition.Y)
                };
                linkLabel.Selected += AddSkillLabelSelected;

                nextControlPosition.Y += ControlManager.Font.LineSpacing + 10f;

                ControlManager.Add(label);
                ControlManager.Add(countLabel);
                ControlManager.Add(linkLabel);

                _skillLabels.Add(new SkillLabelSet(label, linkLabel, countLabel));
            }

            nextControlPosition.Y += ControlManager.Font.LineSpacing + 10.0f;

            var undoLabel = new LinkLabel {Text = "Undo", Position = nextControlPosition, TabStop = true};
            undoLabel.Selected += UndoLabelSelected;
            nextControlPosition.Y += ControlManager.Font.LineSpacing + 10.0f;
            ControlManager.Add(undoLabel);

            var acceptLabel = new LinkLabel {Text = "Accept", Position = nextControlPosition, TabStop = true};
            acceptLabel.Selected += AcceptLabelSelected;
            ControlManager.Add(acceptLabel);

            ControlManager.NextControl();
            Log.Debug("Controls created!");
        }