private void ReadData(object stateObject)
        {
            try
            {
                if (fPreviousPacket == null)
                {
                    fConnector.MyExtasysUDPClient.OnDataReceive(fConnector, fData);
                }
                else
                {
                    fPreviousPacket.fDone.WaitOne();
                    if (!fCancel && !fPreviousPacket.fCancel)
                    {
                        fConnector.MyExtasysUDPClient.OnDataReceive(fConnector, fData);
                    }
                    else
                    {
                        fCancel = true;
                    }
                }
            }
            catch (Exception ex)
            {
            }

            if (fPreviousPacket != null)
            {
                fPreviousPacket = null;
            }

            fDone.Set();
        }
        private void ReadData(object stateObject)
        {
            try
            {
                if (fPreviousPacket == null)
                {
                    fConnector.MyExtasysUDPClient.OnDataReceive(fConnector, fData);
                }
                else
                {
                    fPreviousPacket.fDone.WaitOne();
                    if (!fCancel && !fPreviousPacket.fCancel)
                    {
                        fConnector.MyExtasysUDPClient.OnDataReceive(fConnector, fData);
                    }
                    else
                    {
                        fCancel = true;
                    }
                }
            }
            catch (Exception ex)
            {
            }

            if (fPreviousPacket != null)
            {
                fPreviousPacket = null;
            }

            fDone.Set();
        }
 public IncomingUDPClientPacket(UDPConnector connector, DatagramPacket data, IncomingUDPClientPacket previousPacket)
 {
     fConnector          = connector;
     fData               = data;
     fPreviousPacket     = previousPacket;
     connector.fBytesIn += data.Length;
     ThreadPool.QueueUserWorkItem(new WaitCallback(ReadData));
 }
 public IncomingUDPClientPacket(UDPConnector connector, DatagramPacket data, IncomingUDPClientPacket previousPacket)
 {
     fConnector = connector;
     fData = data;
     fPreviousPacket = previousPacket;
     connector.fBytesIn += data.Length;
     ThreadPool.QueueUserWorkItem(new WaitCallback(ReadData));
 }
Example #5
0
        /// <summary>
        /// Start the udp connector.
        /// </summary>
        public void Start()
        {
            if (!fActive)
            {
                try
                {
                    fActive = true;
                    try
                    {
                        fSocket = new UdpClient(0);
                    }
                    catch (SocketException ex)
                    {
                        fActive = false;
                        throw ex;
                    }

                    fLastIncomingPacket = null;
                    fLastOutgoingPacket = null;

                    if (fReadTimeOut > 0)
                    {
                        /*fSocket.SendTimeout = fReadTimeOut;
                        fSocket.ReceiveTimeout = fReadTimeOut;*/
                    }

                    try
                    {
                        fSocket.BeginReceive(new AsyncCallback(OnReceive), null);
                    }
                    catch (Exception ex)
                    {
                        throw ex;
                    }
                }
                catch (SocketException ex)
                {
                    Stop();
                    throw ex;
                }
            }
        }
Example #6
0
        private void OnReceive(IAsyncResult ar)
        {
            try
            {
                IPEndPoint remote = new IPEndPoint(IPAddress.Any, 0);
                byte[] data = fSocket.EndReceive(ar, ref remote);

                DatagramPacket packet = new DatagramPacket(data, remote);
                fLastIncomingPacket = new IncomingUDPClientPacket(this, packet, fLastIncomingPacket);
                fSocket.BeginReceive(OnReceive, null);
            }
            catch (Exception ex)
            {

            }
        }