public void Test1() { var input = new CreateClaptrapInput() { Name = "wasd", NickName = "warboss" }; var result = _func(input); result.IsOK.Should().BeTrue(); }
public void Run() { var input = new CreateClaptrapInput() { Name = "warboss", NickName = "Nick", Age = -2 }; var validator = _factory.GetValidator(input.GetType()); var r = validator.Invoke(input); r.IsOK.Should().BeTrue(); }
public void Run() { var input = new CreateClaptrapInput() { Name = "wasd", NickName = "warboss" }; var validate = validateFuncs[typeof(CreateClaptrapInput)]; var result = validate(input); result.IsOK.Should().Be(true); }
public void Test1() { var validatorFunc = validator.GetValidator(typeof(CreateClaptrapInput)); var input = new CreateClaptrapInput() { Name = "warboss", Age = 1, NickName = "warboss2020", Achievements = new List <int>() { 1 } }; var r = validatorFunc(input); r.ErrorMessage.Should().BeNullOrEmpty(); r.IsOK.Should().BeTrue(); }
public static ValidateResult Validate(CreateClaptrapInput input) => _func(input);