public static void Init(AssetBundle expandSharedAssets1)
        {
            hammerItemObject = expandSharedAssets1.LoadAsset <GameObject>("Baby Good Hammer");
            BabyGoodHammer babyGoodHammer = hammerItemObject.AddComponent <BabyGoodHammer>();

            ItemBuilder.AddSpriteToObject(hammerItemObject, expandSharedAssets1.LoadAsset <Texture2D>("babygoodhammer"), false, false);
            string shortDesc = "It's Hammer Time!";
            string longDesc  = "Summons a Dead Blow Hammer.\n\nIt's cry sounds a lot like a whistle.\n\nThe closer you are to the Forge, the more powerful the hammers will be.";

            ItemBuilder.SetupItem(babyGoodHammer, shortDesc, longDesc, "ex");
            ItemBuilder.SetCooldownType(babyGoodHammer, ItemBuilder.CooldownType.Damage, 350f);
            babyGoodHammer.quality = ItemQuality.B;

            // Hammer Spawn FX Object
            hammerSpawnFX = expandSharedAssets1.LoadAsset <GameObject>("HammerSpawningFX");
            ItemBuilder.AddSpriteToObject(hammerSpawnFX, expandSharedAssets1.LoadAsset <Texture2D>("babygoodhammer_spawn_00"), false, false);
            tk2dBaseSprite spriteComponent = hammerSpawnFX.GetComponent <tk2dBaseSprite>();

            List <string> spritePaths = new List <string>()
            {
                "babygoodhammer_spawn_00",
                "babygoodhammer_spawn_00",
                "babygoodhammer_spawn_01",
                "babygoodhammer_spawn_01",
                "babygoodhammer_spawn_01",
                "babygoodhammer_spawn_01",
                "babygoodhammer_spawn_02",
                "babygoodhammer_spawn_03",
                "babygoodhammer_spawn_04",
                "babygoodhammer_spawn_05",
                "babygoodhammer_spawn_06",
                "babygoodhammer_spawn_07",
                "babygoodhammer_spawn_08",
                "babygoodhammer_spawn_09",
                "babygoodhammer_spawn_10",
                "babygoodhammer_spawn_11",
                "babygoodhammer_spawn_12",
                "babygoodhammer_spawn_13",
                "babygoodhammer_spawn_14",
                "babygoodhammer_spawn_15",
                "babygoodhammer_spawn_16",
                "babygoodhammer_spawn_17",
                "babygoodhammer_spawn_18",
                "babygoodhammer_spawn_19",
                "babygoodhammer_spawn_20",
                "babygoodhammer_spawn_21",
                "babygoodhammer_spawn_22",
                "babygoodhammer_spawn_23",
                "babygoodhammer_spawn_24",
                "babygoodhammer_spawn_25"
            };

            foreach (string spriteName in spritePaths)
            {
                if (spriteName != "babygoodhammer_spawn_00")
                {
                    SpriteBuilder.AddSpriteToCollection(expandSharedAssets1.LoadAsset <Texture2D>(spriteName), spriteComponent.Collection);
                }
            }

            ExpandUtility.GenerateSpriteAnimator(hammerSpawnFX);
            tk2dSpriteAnimator hammerAnimator = hammerSpawnFX.GetComponent <tk2dSpriteAnimator>();

            List <string> spritePaths_reversed = new List <string>()
            {
                "babygoodhammer_spawn_25",
                "babygoodhammer_spawn_24",
                "babygoodhammer_spawn_23",
                "babygoodhammer_spawn_22",
                "babygoodhammer_spawn_21",
                "babygoodhammer_spawn_20",
                "babygoodhammer_spawn_19",
                "babygoodhammer_spawn_18",
                "babygoodhammer_spawn_17",
                "babygoodhammer_spawn_16",
                "babygoodhammer_spawn_15",
                "babygoodhammer_spawn_14",
                "babygoodhammer_spawn_13",
                "babygoodhammer_spawn_12",
                "babygoodhammer_spawn_11",
                "babygoodhammer_spawn_10",
                "babygoodhammer_spawn_09",
                "babygoodhammer_spawn_08",
                "babygoodhammer_spawn_07",
                "babygoodhammer_spawn_06",
                "babygoodhammer_spawn_05",
                "babygoodhammer_spawn_04",
                "babygoodhammer_spawn_03",
                "babygoodhammer_spawn_02",
                "babygoodhammer_spawn_01",
                "babygoodhammer_spawn_01",
                "babygoodhammer_spawn_01",
                "babygoodhammer_spawn_01",
                "babygoodhammer_spawn_00"
            };


            ExpandUtility.AddAnimation(hammerAnimator, spriteComponent.Collection, spritePaths, "HammerSpawn", tk2dSpriteAnimationClip.WrapMode.Once);
            ExpandUtility.AddAnimation(hammerAnimator, spriteComponent.Collection, spritePaths_reversed, "HammerReturnSpawn", tk2dSpriteAnimationClip.WrapMode.Once);

            HammerPickupID = babyGoodHammer.PickupObjectId;
        }