Example #1
0
        private static void Main()
        {
            var window = new ExampleWindow();
            var model  = new Model();
            var visual = new Visual(window.RenderContext.RenderState, window.ContentLoader);

            Vector2 ConvertPixelToModelCoords(int x, int y)
            {
                var coordWindow = window.GameWindow.ConvertWindowPixelCoords(x, y);

                return(visual.ConvertWindowCoords(coordWindow));
            }

            window.GameWindow.MouseDown += (s, e) =>
            {
                var coord = ConvertPixelToModelCoords(e.X, e.Y);
                switch (e.Button)
                {
                case MouseButton.Left:
                    model.BeginEdit(coord);
                    break;

                case MouseButton.Right:
                    model.Delete(coord);
                    break;
                }
            };
            window.GameWindow.MouseUp += (s, e) =>
            {
                if (MouseButton.Left == e.Button)
                {
                    model.EndEdit();
                }
            };
            window.GameWindow.MouseMove += (s, e) =>
            {
                var coord = ConvertPixelToModelCoords(e.X, e.Y);
                model.Move(coord);
            };
            float truckPosition = 0f;

            window.Update += (dt) =>
            {
                truckPosition += dt;
                truckPosition  = truckPosition % (model.Points.Count - 1);
            };
            window.Render += () => visual.Render(model.Points, model.SelectedPoint, truckPosition);
            window.Resize += visual.Resize;
            window.Run();
        }
Example #2
0
        private static void Main()
        {
            var window = new ExampleWindow();
            var model  = new Model();
            var visual = new Visual(window.RenderContext.RenderState);

            window.GameWindow.MouseDown += (s, e) =>
            {
                var coord = window.GameWindow.ConvertWindowPixelCoords(e.X, e.Y);
                switch (e.Button)
                {
                case MouseButton.Left:
                    model.BeginEdit(coord);
                    break;

                case MouseButton.Right:
                    model.Delete(coord);
                    break;
                }
            };
            window.GameWindow.MouseUp += (s, e) =>
            {
                if (MouseButton.Left == e.Button)
                {
                    model.EndEdit();
                }
            };
            window.GameWindow.MouseMove += (s, e) =>
            {
                var coord = window.GameWindow.ConvertWindowPixelCoords(e.X, e.Y);
                model.Move(coord);
            };
            window.Render += () => visual.Render(model.Points, model.Tangents
                                                 , model.TangentHandles, model.SelectedPoint, model.SelectedTangent);
            window.Run();
        }