public View(IContentLoader contentLoader, IRenderContext renderContext) { renderContext.RenderState.Set(new DepthTest(true)); //renderContext.RenderState.Set(new FaceCullingModeState(FaceCullingMode.BACK_SIDE)); shader = contentLoader.Load <IShaderProgram>("shader.*"); var fileName = @"D:\Daten\downloads\gits\glTF-Sample-Models\2.0\Cameras\glTF-Embedded\Cameras.gltf"; fileName = @"D:\Daten\downloads\gits\glTF-Sample-Models\2.0\BrainStem\glTF\BrainStem.gltf"; //fileName = @"D:\Daten\downloads\gits\glTF-Sample-Models\2.0\BoxAnimated\glTF\BoxAnimated.gltf"; //fileName = @"D:\Daten\downloads\gits\glTF-Sample-Models\2.0\RiggedSimple\glTF\RiggedSimple.gltf"; //fileName = @"D:\Daten\downloads\gits\glTF-Sample-Models\2.0\RiggedFigure\glTF\RiggedFigure.gltf"; //fileName = @"D:\Daten\downloads\gits\glTF-Sample-Models\2.0\Monster\glTF\Monster.gltf"; //fileName = @"D:\Daten\downloads\gits\glTF-Sample-Models\2.0\CesiumMan\glTF\CesiumMan.gltf"; //fileName = @"D:\Daten\downloads\gits\glTF-Sample-Models\2.0\2CylinderEngine\glTF\2CylinderEngine.gltf"; //fileName = @"D:\Daten\downloads\gits\glTF-Sample-Models\2.0\OrientationTest\glTF-Embedded\OrientationTest.gltf"; //fileName = @"D:\Daten\downloads\_cg\gltf models\ferris_wheel_animated\scene.gltf"; //fileName = @"D:\Daten\downloads\_cg\gltf models\izzy_-_animated_female_character_free_download\scene.gltf"; //fileName = @"D:\Daten\downloads\_cg\gltf models\littlest_tokyo\scene.gltf"; var directory = Path.GetDirectoryName(fileName); //using (var stream = contentLoader.Load<Stream>("AnimatedTriangle.gltf")) //using (var stream = contentLoader.Load<Stream>("Box.gltf")) using (var stream = File.OpenRead(fileName)) { byte[] LoadFile(string externalFile) => File.ReadAllBytes(Path.Combine(directory, externalFile)); int UniformLoc(string name) => shader.GetResourceLocation(ShaderResourceType.Uniform, name); int AttributeLoc(string name) { var attributeName = name.ToLowerInvariant(); var location = shader.GetResourceLocation(ShaderResourceType.Attribute, attributeName); return(location); } model = new GltfModelRendererGL(stream, LoadFile, UniformLoc, AttributeLoc); } locJoints = shader.GetResourceLocation(ShaderResourceType.Uniform, "u_jointMat"); Cameras = model.Cameras; time = new Stopwatch(); time.Start(); }