Example #1
0
        /// <summary>
        /// Update the Attack item
        /// </summary>
        /// <param name="dt"> A delta time since the last update was called</param>
        /// <param name="input">A GenericInput to process.</param>
        public override void Update(TimeSpan dt, GenericInput input)
        {
            //on keyboard input determine the Hero's direction
            if (input is GenericKeyboardInput)
            {
                GenericKeyboardInput gki = (GenericKeyboardInput)input;
                DirectionIn = new Vector2(DirectionX, DirectionY);
                DetermineDirection(gki);
                DirectionOut = new Vector2(DirectionX, DirectionY);
                AnimateHero();
            }

            //on mouse click launch an attack
            if (input is MouseGenericInput)
            {
                MouseGenericInput mgi = (MouseGenericInput)input;

                if (mgi.MouseInputType == MouseGenericInput.MouseGenericInputType.MouseClick && (DirectionX * DirectionX + DirectionY * DirectionY) != 0)
                {
                    // create the scene switch message to switch the current scene to the top score scene
                    Message_Attack heroAttack = new Message_Attack("Arrow", this.DirectionX, this.DirectionY, Location, Message_Attack.AttackType.Hero_Arrow, ArrowRange, ArrowDamage);
                    MessageManager.AddMessageItem(heroAttack);
                }
            }
            //update hero location
            SetLocation(dt);
            HealthBar = new Windows.Foundation.Rect(Location.X - 10, Location.Y - 10, 50, 5);
        }
Example #2
0
        /// <summary>
        /// Simple method to determine the direction of the hero based on the keyboard inputs
        /// </summary>
        /// <param name="gki"></param>
        public void DetermineDirection(GenericKeyboardInput gki)
        {
            DirectionX = 0;
            DirectionY = 0;

            if (gki.IsWKeyPress)
            {
                this.DirectionY -= 1;
            }
            if (gki.IsSKeyPress)
            {
                this.DirectionY += 1;
            }
            if (gki.IsAKeyPress)
            {
                this.DirectionX -= 1;
            }
            if (gki.IsDKeyPress)
            {
                this.DirectionX += 1;
            }


            //normally id take sqrt(x^2/x^2+y^2) but knowing that x is 1 or -1 and y is -1 or 1 we can cheat :)
            //this way the comp does less math, and we dont need to extract the negative to get the direction.. woohoo
            if (DirectionX != 0 && DirectionY != 0)
            {
                DirectionX = DirectionX * 0.707107f;
                DirectionY = DirectionY * 0.707107f;
            }
        }
Example #3
0
//        private static object message_queue_lock = new object();

        /// <summary>
        /// Returns the current GenericInput for processing.
        /// </summary>
        /// <returns>A GenericInput that needs to be process, null if the InputQueque is empty.</returns>
        public static GenericInput Update()
        {
            lock (input_queue_lock)
            {
                if (InputQueue.Count == 0)
                {
                    return(null);
                }
                else
                {
                    GenericInput gi = InputQueue.Dequeue();

                    if (gi is MouseGenericInput)
                    {
                        MouseGenericInput mgi = (MouseGenericInput)gi;

                        if (MouseGenericInputType.MousePressed == mgi.MouseInputType)
                        {
                            IsMouseDown = true;
                        }
                        else if (MouseGenericInputType.MouseReleased == mgi.MouseInputType)
                        {
                            if (IsMouseDown)
                            {
                                MouseGenericInput mouse_click_event = new MouseGenericInput(mgi.X, mgi.Y);
                                mouse_click_event.MouseInputType = MouseGenericInputType.MouseClick;
                                InputManager.AddInputItem(mouse_click_event);
                            }

                            IsMouseDown = false;
                        }
                    }
                    if (gi is GenericKeyboardInput)
                    {
                        GenericKeyboardInput ki = (GenericKeyboardInput)gi;
                        IsWKeyPress = ki.IsWKeyPress;
                        IsAKeyPress = ki.IsAKeyPress;
                        IsSKeyPress = ki.IsSKeyPress;
                        IsDKeyPress = ki.IsDKeyPress;
                    }

                    return(gi);
                }
            }
        }