protected override void Start() { _clientOption.IsServiceUdp = true; _clientOption.UdpServerAddress = ServerAddress; _clientOption.UdpServerPort = UdpServerPort; _clientOption.PingInterval = PingInterval; _clientOption.MtuInterval = MtuInterval; _clientOption.RudpDisconnectTimeout = RudpDisconnectTimeout; _clientOption.TcpServerAddress = ServerAddress; _clientOption.TcpServerPort = TcpServerPort; _clientOption.IsCheckAlive = IsCheckAlive; _clientOption.CheckAliveInterval = CheckAliveInterval; _clientOption.CheckAliveTimeout = CheckAliveTimeout; SetClientOption(_clientOption); _client = new NetClientP2p( _clientOption, DefaultLoggerFactory.Create(builder => { builder.SetMinimumLevel(LogLevel); builder.AddUnityDebugLogger(); })); ClientP2p.SyncType = SyncType; ClientP2p.SyncInterval = SyncInterval; _client.OnErrored += OnError; NetClientGlobal.Instance.SetClient(ClientP2p); }
/// <summary> /// P2P 클라이언트를 등록함. NetClientP2pBehaviour를 사용하면 자동으로 등록됨 /// </summary> /// <param name="client">등록할 NetClientP2p</param> public void SetClient(NetClientP2p client) { if (client != null && _client != null) { Debug.LogError("[NetClientP2p] should have only one instance."); } _client = client; }