Example #1
0
        public static void LoadAllScenesToFix()
        {
            string[] scenes = System.IO.Directory.GetFiles(".", "*.unity", SearchOption.AllDirectories);

            foreach (string scene in scenes)
            {
                var currentScene = EditorSceneManager.OpenScene(scene);

                NetViewHandler.HierarchyChange(false);

                EditorSceneManager.SaveScene(currentScene);
            }

            Debug.Log("Corrected scene views where needed.");
        }
Example #2
0
        internal static void HierarchyChange(bool isAuto)
        {
            if (Application.isPlaying)
            {
                return;
            }

            if (isAuto == true && IsAutoFixViewIds == false)
            {
                return;
            }

            HashSet <NetView> viewList = new HashSet <NetView>();
            HashSet <int>     usedInstanceViewNumbers = new HashSet <int>();
            int fixedCount = 0;

            NetView[] findViewList = Resources.FindObjectsOfTypeAll <NetView>();

            foreach (NetView view in findViewList)
            {
                // 프리팹이나 기타 디스크에 저장되어 있다면
                if (PrefabStageUtility.GetPrefabStage(view.gameObject) != null || EditorUtility.IsPersistent(view.gameObject))
                {
                    if (view.ViewId != 0)
                    {
                        // 프리팹을 포함한 디스크 저장 오브젝트들은 무조건 viewId를 0으로 사용하자 (생성 시점에서 아이디 발급)
                        view.ViewId        = 0;
                        view.IsSceneObject = false;
                        EditorUtility.SetDirty(view);
                        fixedCount++;
                    }
                }
                else
                {
                    if (view.IsSceneObject == false)
                    {
                        view.IsSceneObject = true;
                        EditorUtility.SetDirty(view);
                        fixedCount++;
                    }

                    // 순수한 씬오브젝트라면 리스트에 추가
                    viewList.Add(view);
                }
            }

            foreach (NetView view in viewList)
            {
                if (view.ViewId != 0)
                {
                    if (usedInstanceViewNumbers.Contains(view.ViewId))
                    {
                        view.ViewId = 0;
                    }
                    else
                    {
                        usedInstanceViewNumbers.Add(view.ViewId);
                    }
                }
            }

            int lastUsedId = 0;

            foreach (NetView view in viewList)
            {
                if (view.ViewId == 0)
                {
                    int nextViewId = NetViewHandler.GetID(lastUsedId, usedInstanceViewNumbers);

                    view.ViewId = nextViewId;

                    lastUsedId = nextViewId;
                    EditorUtility.SetDirty(view);
                    fixedCount++;
                }
            }

            if (isAuto == false || fixedCount > 0)
            {
                Debug.Log($"ViewIds was fixed [{fixedCount}]");
            }
        }