private Vector3 GetNpcUiRotation(Model NpcTemplateVO) { if (NpcTemplateVO.UiPositionLength == 3) { return(new Vector3(NpcTemplateVO.UiRotation(0), NpcTemplateVO.UiRotation(1), NpcTemplateVO.UiRotation(2))); } return(Vector3.zero); }
private Vector3 GetNpcUiScale(Model NpcTemplateVO) { if (NpcTemplateVO.UiScale > 0) { return(NpcTemplateVO.UiScale * Vector3.one); } return(Vector3.one); }
/// <summary> /// 设置npc模型 /// </summary> /// <param name="tid">模型ID</param> private void ShowNpcModel(int npcid) { Npc npc = m_CfgEternityProxy.GetNpcByKey((uint)npcid); m_NpcName.text = TableUtil.GetNpcName((uint)npcid); m_NpcDesc.text = TableUtil.GetNpcDesc((uint)npcid); m_UI3dImage.gameObject.SetActive(false); CfgEternityProxy cfe = GameFacade.Instance.RetrieveProxy(ProxyName.CfgEternityProxy) as CfgEternityProxy; string prefabName = cfe.GetNpcModelByKey((uint)npcid); Model NpcModel = m_CfgEternityProxy.GetModel(npc.Model); Npc3DViewer npc3DViewer = m_UI3dImage.GetComponent <Npc3DViewer>(); if (npc3DViewer == null) { npc3DViewer = m_UI3dImage.gameObject.AddComponent <Npc3DViewer>(); } npc3DViewer.SetModel(prefabName, GetNpcUiPos(NpcModel), GetNpcUiRotation(NpcModel), GetNpcUiScale(NpcModel)); }