Example #1
0
 static void SortY(ref Vector2 p1, ref Vector2 p2)
 {
     if (p1.y > p2.y)
     {
         ASUI.swapPts(ref p1, ref p2);
     }
 }
Example #2
0
 static void SortX(ref Vector2 p1, ref Vector2 p2)
 {
     if (p1.x > p2.x)
     {
         ASUI.swapPts(ref p1, ref p2);
     }
 }
Example #3
0
        public static Result ClipCohSuth(Vector2 min, Vector2 max, ref Vector2 p1, ref Vector2 p2)
        {
            byte   code1, code2;
            bool   plotLine = false;
            Result result   = Result.none;
            float  m        = 0;
            int    iter     = 0;

            while (result == Result.none && iter < 4)//顶多处理四次 否则出错
            {
                code1 = encode(p1, min, max);
                code2 = encode(p2, min, max);
                if (accept(code1, code2))
                {
                    result = plotLine ? Result.processed : Result.origin;//是否经过处理(相交)
                }
                else
                {
                    if (reject(code1, code2))
                    {
                        result = Result.discard;//丢弃
                    }
                    else
                    {
                        if (inside(code1))//将窗口外的点标为p1
                        {
                            ASUI.swapPts(ref p1, ref p2);
                            ASUI.swapCodes(ref code1, ref code2);
                        }
                        if (p2.x != p1.x)//使用斜率m来算出线和裁剪边的相交点
                        {
                            m = (p2.y - p1.y) / (p2.x - p1.x);
                        }
                        if ((code1 & leftBit) != 0)
                        {
                            plotLine = true;
                            p1.y    += (min.x - p1.x) * m;
                            p1.x     = min.x;
                        }
                        else if ((code1 & rightBit) != 0)
                        {
                            plotLine = true;
                            p1.y    += (max.x - p1.x) * m;
                            p1.x     = max.x;
                        }
                        else if ((code1 & bottomBit) != 0)
                        {
                            plotLine = true;
                            if (p2.x != p1.x)//只需要为不垂直的线更新p1.x
                            {
                                p1.x += (min.y - p1.y) / m;
                            }
                            p1.y = min.y;
                        }
                        else if ((code1 & topBit) != 0)
                        {
                            plotLine = true;
                            if (p2.x != p1.x)
                            {
                                p1.x += (max.y - p1.y) / m;
                            }
                            p1.y = max.y;
                        }
                    }
                }
                iter++;
            }
            return(result);
        }