public static DialogResult Show() { pauseForm = new PauseForm(); pauseForm.ShowDialog(); return(buttonResult); }
private void GameScreen_PreviewKeyDown(object sender, PreviewKeyDownEventArgs e) { // opens a pause screen is escape is pressed. Depending on what is pressed // on pause screen the program will either continue or exit to main menu if (e.KeyCode == Keys.Escape && gameTimer.Enabled) { winloseLabel.Visible = false; gameTimer.Enabled = false; gamePlayer.Stop(); rightArrowDown = leftArrowDown = zDown = xDown = downArrowDown = upArrowDown = false; DialogResult result = PauseForm.Show(); if (result == DialogResult.Cancel) { gameTimer.Enabled = true; } else if (result == DialogResult.Abort) { MainForm.ChangeScreen(this, "MenuScreen"); } } //player 1 button presses switch (e.KeyCode) { case Keys.Left: leftArrowDown = true; break; case Keys.Down: downArrowDown = true; break; case Keys.Right: rightArrowDown = true; break; case Keys.Z: if (!jumping && heroY == groundY - heroSize) { jumping = true; } zDown = true; break; case Keys.X: xDown = true; break; case Keys.Up: upArrowDown = true; break; } }