/// <summary> /// Enable this button - register it /// </summary> void OnEnable() { //Log.Debug("Button OnEnable in "+gameObject.name); audioManager = AudioManager.Instance; Init(); //UIManager.ScreenChanged = ScreenChanged; }
/// TODO this might goes to CTOR? /// <summary> /// Basic initialization /// </summary> public virtual void InitScreen() { Log.Assert(nextDefaultScreenName != "", "Missing nextDefaultScreenName, please set one in "+gameObject.name); uiManager = UIManager.Instance; gameManager = GameManager.Instance; audioManager = AudioManager.Instance; i18n = I18nManager.Instance; UIManager.UICamera.cullingMask = layerMask; //set every hud active, which used in this screen if(huds != null && hudDefaultTransforms != null) { Log.Assert(hudDefaultTransforms.Count == huds.Count); for (int i = 0; i < huds.Count; i++) { GameObject obj = uiManager.GetHud(huds[i]); obj.SetActive(true); obj.transform.position = hudDefaultTransforms[i].position; obj.transform.localScale = hudDefaultTransforms[i].localScale; obj.transform.rotation = hudDefaultTransforms[i].rotation; } } //set every popup inactive, which used in this screen if(popups != null) { foreach(string name in popups) { GameObject obj = uiManager.GetPopup(name); obj.SetActive(false); } } }
void Awake() { //only add collider if not yet exist Collider c = gameObject.GetComponent<Collider>(); if(c == null) { gameObject.AddComponent<SphereCollider>(); } audioManager = AudioManager.Instance; //Log.Assert(states[0] != null, "Need to assign at least one state"); }
// Use this for initialization public virtual void Awake() { Log.Debug("__________________________________ AWAKE _____________________________"); parameters = new Dictionary<string, string>(); // if(useDBModule) // { // // StartCoroutine("xmlLoadRoutine"); // LoadAppConfigurationXml(); // } //testParameters instead of document.location.search // for testing Web Player: Variables in PHP are // $UserName and $SessionToken Log.Level = logLevel; Log.Info("Starting MainGame ... name "+this.name); ui = UIManager.Instance; ui.InitUI(gameObject); if (!GameManager.Instance.offline) GameManager.Instance.offline = offline; else offline = GameManager.Instance.offline; ui.ConfigResources = configResources; if(tooltip) ui.Tooltip = (UITooltip)Instantiate(tooltip, Vector3.zero, Quaternion.identity); //set ui camera to custom 2D camera Log.Assert(camera2D != null, "You have to assign a 2D camera in "+gameObject.name); UIManager.UICamera = camera2D; gm = GameManager.Instance; gm.mainGame = this; gm.debugMode = debug; gm.standaloneBetaMode = standaloneBeta; gm.standaloneSingleLevelMode = standaloneSingleLevel; gm.BalanceSheetAchievementMode = true; gm.muteSfx = muteSfx; if(gm.setTouch) gm.hidTouch = hidTouch; else hidTouch = gm.hidTouch; gm.muteSoundBackground = muteSoundBackground; //localisation i18n = I18nManager.Instance; i18n.LoadDbFile(localizatoinDB); if(i18n.Language == null || i18n.Language.Length == 0) { //first time set string lang = ""; switch(language) { case Languages.DE: lang = "DE"; break; case Languages.DEP: lang = "DEP"; break; case Languages.EN: lang = "EN"; break; case Languages.NL: lang = "NL"; break; } i18n.Language = lang; } else { //lang has already been set, //but better to set local game's language to avoid confusion switch(i18n.Language) { case "DE": language = Languages.DE; break; case "DEP": language = Languages.DEP; break; case "EN": language = Languages.EN; break; case "NL": language = Languages.NL; break; } I18nManager.Instance.SetLanguage(i18n.Language); } //Audio using localization db am = AudioManager.Instance; am.InitAudio(); try { // Log.Debug("---------- am:"+am); Log.Debug("---------- audioResources:"+audioResources); am.LoadResources("AUDIO", audioResources); am.MuteMusic = muteSoundBackground; am.MuteSfx = muteSfx; } catch { //TODO only hide when in editor mode //we hide error for now due to editor Log.Error("---------- audioResources:"+audioResources); } // DialogGame can be seen as a MainGame and a requirement GMGame game = new GMGame(this.name); gm.Add(game); gm.DialogGame = game; }