/// <summary> /// Deprecated Method for adding a new object to the settings EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddTosettings(setting setting) { base.AddObject("settings", setting); }
/// <summary> /// Create a new setting object. /// </summary> /// <param name="usp_latitude">Initial value of the usp_latitude property.</param> /// <param name="usp_longitude">Initial value of the usp_longitude property.</param> /// <param name="usp_gate1_latitude">Initial value of the usp_gate1_latitude property.</param> /// <param name="usp_gate1_longitude">Initial value of the usp_gate1_longitude property.</param> /// <param name="usp_gate2_latitude">Initial value of the usp_gate2_latitude property.</param> /// <param name="usp_gate2_longitude">Initial value of the usp_gate2_longitude property.</param> /// <param name="usp_gate3_latitude">Initial value of the usp_gate3_latitude property.</param> /// <param name="usp_gate3_longitude">Initial value of the usp_gate3_longitude property.</param> public static setting Createsetting(global::System.Int32 usp_latitude, global::System.Int32 usp_longitude, global::System.Int32 usp_gate1_latitude, global::System.Int32 usp_gate1_longitude, global::System.Int32 usp_gate2_latitude, global::System.Int32 usp_gate2_longitude, global::System.Int32 usp_gate3_latitude, global::System.Int32 usp_gate3_longitude) { setting setting = new setting(); setting.usp_latitude = usp_latitude; setting.usp_longitude = usp_longitude; setting.usp_gate1_latitude = usp_gate1_latitude; setting.usp_gate1_longitude = usp_gate1_longitude; setting.usp_gate2_latitude = usp_gate2_latitude; setting.usp_gate2_longitude = usp_gate2_longitude; setting.usp_gate3_latitude = usp_gate3_latitude; setting.usp_gate3_longitude = usp_gate3_longitude; return setting; }