Example #1
0
			/// <summary>
			/// returns true if io is pending
			/// </summary>
			/// <param name="p"></param>
			/// <returns></returns>
			public bool Read(AsyncIOArgs p)
			{
				var count = p.Count;
				if (count < 1) throw new ArgumentOutOfRangeException("count", "count must be > 0");
#if DEBUG_IO
				if (Interlocked.CompareExchange(ref this.doingIO, 1, 0) != 0)
					throw new InvalidOperationException("Receive is already in progress");
#endif
				this.expectedToRead = p.Count;
				this.pendingArgs = p;

				p.Fail = false;
				p.Result = null;

				if (this.asyncBuffer.Available >= count)
				{
					PublishResult(false);

					return false;
				}
				else
				{
					this.remainingRead = count - this.asyncBuffer.Available;
					this.isAborted = 0;

					this.BeginReceive();

					return true;
				}
			}
Example #2
0
        /// <summary>
        /// Receives data asynchronously. Returns true if the IO is pending. Returns false if the socket already failed or the data was available in the buffer.
        /// p.Next will only be called if the call completes asynchronously.
        /// </summary>
        public bool ReceiveAsync(AsyncIOArgs p)
        {
            this.CheckDisposed();

            if (!this.IsAlive)
            {
                p.Fail   = true;
                p.Result = null;

                return(false);
            }

            if (this.helper == null)
            {
                this.helper = new AsyncSocketHelper(this);
            }

            return(this.helper.Read(p));
        }
Example #3
0
            /// <summary>
            /// returns true if io is pending
            /// </summary>
            /// <param name="p"></param>
            /// <returns></returns>
            public bool Read(AsyncIOArgs p)
            {
                var count = p.Count;

                if (count < 1)
                {
                    throw new ArgumentOutOfRangeException("count", "count must be > 0");
                }
#if DEBUG_IO
                if (Interlocked.CompareExchange(ref this.doingIO, 1, 0) != 0)
                {
                    throw new InvalidOperationException("Receive is already in progress");
                }
#endif
                this.expectedToRead = p.Count;
                this.pendingArgs    = p;

                p.Fail   = false;
                p.Result = null;

                if (this.asyncBuffer.Available >= count)
                {
                    PublishResult(false);

                    return(false);
                }
                else
                {
                    this.remainingRead = count - this.asyncBuffer.Available;
                    this.isAborted     = 0;

                    this.BeginReceive();

                    return(true);
                }
            }
        /// <summary>
        /// Receives data asynchronously. Returns true if the IO is pending. Returns false if the socket already failed or the data was available in the buffer.
        /// p.Next will only be called if the call completes asynchronously.
        /// </summary>
        public bool ReceiveAsync(AsyncIOArgs p)
        {
            this.CheckDisposed();

            if (!this.IsAlive)
            {
                p.Fail = true;
                p.Result = null;

                return false;
            }

            if (this.helper == null)
                this.helper = new AsyncSocketHelper(this);

            return this.helper.Read(p);
        }
        public bool ReceiveAsync(AsyncIOArgs p)
        {
            CheckDisposed();

               if (!IsAlive)
               {
               p.Fail = true;
               p.Result = null;
               return false;
               }
               if (_helper2 == null)
               {
               _helper2 = new AsyncSocketHelper2(this);
               }
               return _helper2.Read(p);
        }