Example #1
0
 private void moveTypeChange(Enums.MoveType mt)
 {
     if (_CurrentPlayer.getMoveType() != MoveType.SPECIAL)
     {
         _CurrentPlayer.CmdSetMoveType(mt);
     }
 }
Example #2
0
    /// <summary>
    /// Converts GamePHase enum
    /// </summary>
    /// <param name="p_GamePhase">P game phase.</param>
    private string convert(Enums.MoveType p_MoveType)
    {
        string rString = "";

        switch (p_MoveType)
        {
        case Enums.MoveType.ACTIVATE_KNIGHT:
            rString = "Activate Knight";
            break;

        case Enums.MoveType.BUILD_CITY:
            rString = "Build City";
            break;

        case Enums.MoveType.BUILD_CITY_WALL:
            rString = "Build City Wall";
            break;

        case Enums.MoveType.BUILD_KNIGHT:
            rString = "Build Knight";
            break;

        case Enums.MoveType.BUILD_ROAD:
            rString = "Build Road";
            break;

        case Enums.MoveType.BUILD_SETTLEMENT:
            rString = "Build Settlement";
            break;

        case Enums.MoveType.BUILD_SHIP:
            rString = "Build Ship";
            break;

        case Enums.MoveType.CHASE_ROBBER:
            rString = "Chase Robber";
            break;

        case Enums.MoveType.DISPLACE_KNIGHT:
            rString = "Displace Knight";
            break;

        case Enums.MoveType.MOVE_KNIGHT:
            rString = "Move Knight";
            break;

        case Enums.MoveType.MOVE_SHIP:
            rString = "Move Ship";
            break;

        case Enums.MoveType.NONE:
            rString = "NONE";
            break;

        case Enums.MoveType.PLACE_INITIAL_CITY:
            rString = "Place Initial City";
            break;

        case Enums.MoveType.PLACE_INITIAL_ROAD:
            rString = "Place Initial Road";
            break;

        case Enums.MoveType.PLACE_INITIAL_SETTLEMENT:
            rString = "Place Initial Settlement";
            break;

        case Enums.MoveType.PLACE_INITIAL_SHIP:
            rString = "Place Initial Ship";
            break;

        case Enums.MoveType.SPECIAL:
            rString = "Special";
            break;

        case Enums.MoveType.UPGRADE_KNIGHT:
            rString = "Upgrade Knight";
            break;

        case Enums.MoveType.UPGRADE_DEVELOPMENT_CHART:
            rString = "Upgrade Development Chart";
            break;

        default:
            break;
        }

        return(rString);
    }