protected override void ReadContent(ByteReader reader)
        {
            _nodes = new Dictionary <ushort, IndexNode>(this.ItemCount);

            for (var i = 0; i < this.ItemCount; i++)
            {
                var index  = reader.ReadUInt16();
                var levels = reader.ReadByte();

                var node = new IndexNode(levels);

                node.Page      = this;
                node.Position  = new PageAddress(this.PageID, index);
                node.Slot      = reader.ReadByte();
                node.PrevNode  = reader.ReadPageAddress();
                node.NextNode  = reader.ReadPageAddress();
                node.KeyLength = reader.ReadUInt16();
                node.Key       = reader.ReadBsonValue(node.KeyLength);
                node.DataBlock = reader.ReadPageAddress();

                for (var j = 0; j < node.Prev.Length; j++)
                {
                    node.Prev[j] = reader.ReadPageAddress();
                    node.Next[j] = reader.ReadPageAddress();
                }

                _nodes.Add(node.Position.Index, node);
            }
        }
        /// <summary>
        /// Delete node from this page and update counter and free space
        /// </summary>
        public void DeleteNode(IndexNode node)
        {
            this.ItemCount--;
            this.FreeBytes += node.Length;

            _nodes.Remove(node.Position.Index);
        }
        /// <summary>
        /// Add new index node into this page. Update counters and free space
        /// </summary>
        public void AddNode(IndexNode node)
        {
            var index = _nodes.NextIndex();

            node.Position = new PageAddress(this.PageID, index);

            this.ItemCount++;
            this.FreeBytes -= node.Length;

            _nodes.Add(index, node);
        }
        /// <summary>
        /// Insert a new node index inside an collection index. Flip coin to know level
        /// </summary>
        public IndexNode AddNode(CollectionIndex index, BsonValue key, IndexNode last)
        {
            var level = this.FlipCoin();

            // set index collection with max-index level
            if (level > index.MaxLevel)
            {
                index.MaxLevel = level;

                _pager.SetDirty(index.Page);
            }

            // call AddNode with key value
            return(this.AddNode(index, key, level, last));
        }
        /// <summary>
        /// Goto the first/last occurrence of this index value
        /// </summary>
        private IndexNode FindBoundary(CollectionIndex index, IndexNode cur, BsonValue value, int order, int level)
        {
            var last = cur;

            while (cur.Key.CompareTo(value) == 0)
            {
                last = cur;
                cur  = this.GetNode(cur.NextPrev(0, order));
                if (cur.IsHeadTail(index))
                {
                    break;
                }
            }

            return(last);
        }
        /// <summary>
        /// Create a new index and returns head page address (skip list)
        /// </summary>
        public CollectionIndex CreateIndex(CollectionPage col)
        {
            // get index slot
            var index = col.GetFreeIndex();

            // get a new index page for first index page
            var page = _pager.NewPage <IndexPage>();

            // create a empty node with full max level
            var head = new IndexNode(IndexNode.MAX_LEVEL_LENGTH)
            {
                Key       = BsonValue.MinValue,
                KeyLength = (ushort)BsonValue.MinValue.GetBytesCount(false),
                Slot      = (byte)index.Slot,
                Page      = page
            };

            // add as first node
            page.AddNode(head);

            // set index page as dirty
            _pager.SetDirty(index.Page);

            // add indexPage on freelist if has space
            _pager.AddOrRemoveToFreeList(true, page, index.Page, ref index.FreeIndexPageID);

            // point the head/tail node to this new node position
            index.HeadNode = head.Position;

            // insert tail node
            var tail = this.AddNode(index, BsonValue.MaxValue, IndexNode.MAX_LEVEL_LENGTH, null);

            index.TailNode = tail.Position;

            return(index);
        }
        /// <summary>
        /// Insert a new node index inside an collection index.
        /// </summary>
        private IndexNode AddNode(CollectionIndex index, BsonValue key, byte level, IndexNode last)
        {
            // calc key size
            var keyLength = key.GetBytesCount(false);

            // test for index key maxlength
            if (keyLength > MAX_INDEX_LENGTH)
            {
                throw LiteException.IndexKeyTooLong();
            }

            // creating a new index node
            var node = new IndexNode(level)
            {
                Key       = key,
                KeyLength = (ushort)keyLength,
                Slot      = (byte)index.Slot
            };

            // get a free page to insert my index node
            var page = _pager.GetFreePage <IndexPage>(index.FreeIndexPageID, node.Length);

            node.Page = page;

            // add index node to page
            page.AddNode(node);

            // now, let's link my index node on right place
            var cur = this.GetNode(index.HeadNode);

            // using as cache last
            IndexNode cache = null;

            // scan from top left
            for (var i = index.MaxLevel - 1; i >= 0; i--)
            {
                // get cache for last node
                cache = cache != null && cache.Position.Equals(cur.Next[i]) ? cache : this.GetNode(cur.Next[i]);

                // for(; <while_not_this>; <do_this>) { ... }
                for (; cur.Next[i].IsEmpty == false; cur = cache)
                {
                    // get cache for last node
                    cache = cache != null && cache.Position.Equals(cur.Next[i]) ? cache : this.GetNode(cur.Next[i]);

                    // read next node to compare
                    var diff = cache.Key.CompareTo(key);

                    // if unique and diff = 0, throw index exception (must rollback transaction - others nodes can be dirty)
                    if (diff == 0 && index.Unique)
                    {
                        throw LiteException.IndexDuplicateKey(index.Field, key);
                    }

                    if (diff == 1)
                    {
                        break;
                    }
                }

                if (i <= (level - 1)) // level == length
                {
                    // cur = current (immediately before - prev)
                    // node = new inserted node
                    // next = next node (where cur is pointing)
                    _pager.SetDirty(cur.Page);

                    node.Next[i] = cur.Next[i];
                    node.Prev[i] = cur.Position;
                    cur.Next[i]  = node.Position;

                    var next = this.GetNode(node.Next[i]);

                    if (next != null)
                    {
                        next.Prev[i] = node.Position;
                        _pager.SetDirty(next.Page);
                    }
                }
            }

            // add/remove indexPage on freelist if has space
            _pager.AddOrRemoveToFreeList(page.FreeBytes > IndexPage.INDEX_RESERVED_BYTES, page, index.Page, ref index.FreeIndexPageID);

            // if last node exists, create a double link list
            if (last != null)
            {
                // link new node with last node
                if (last.NextNode.IsEmpty == false)
                {
                    // fix link pointer with has more nodes in list
                    var next = this.GetNode(last.NextNode);
                    next.PrevNode = node.Position;
                    last.NextNode = node.Position;
                    node.PrevNode = last.Position;
                    node.NextNode = next.Position;

                    _pager.SetDirty(next.Page);
                }
                else
                {
                    last.NextNode = node.Position;
                    node.PrevNode = last.Position;
                }

                // set last node page as dirty
                _pager.SetDirty(last.Page);
            }

            return(node);
        }