public void UpdateWar(EntitiesLayer.War war) { DataAccessLayer.ThronesTournamentEntities bdd = new ThronesTournamentEntities(); War objEntity = bdd.Wars.FirstOrDefault(w => w.Id == war.ID); objEntity.house1 = war.FirstHouse.ID; objEntity.house2 = war.SecondHouse.ID; objEntity.winner = war.ID_WinnerHouse;; bdd.SaveChanges(); }
public void AddWar(EntitiesLayer.War war) { DataAccessLayer.ThronesTournamentEntities bdd = new ThronesTournamentEntities(); var newWar = new War(); newWar.house1 = war.FirstHouse.ID; newWar.house2 = war.SecondHouse.ID; newWar.winner = war.ID_WinnerHouse; bdd.Wars.Add(newWar); bdd.SaveChanges(); }
private EntitiesLayer.War ConvertToWar(War element) { EntitiesLayer.War war = new EntitiesLayer.War(); if (element != null) { war.ID = element.Id; war.FirstHouse = GetHouseByWar(element.house1); war.SecondHouse = GetHouseByWar(element.house2); war.ID_WinnerHouse = element.winner; } else { war = null; } return(war); }
public void UpdateWar(EntitiesLayer.War war) { DataAccessLayer.DALManager manager = DataAccessLayer.DALManager.Instance; manager.DALServer.UpdateWar(war); }