public CitizenTravelViewModel(Entities.Citizen citizen, IList <MovingTicket> availableTickets, IFriendService friendService) { Info = new CitizenInfoViewModel(citizen, friendService); IEnumerable <Entities.Country> countries = Persistent.Countries.GetAll(); Countries.Add(new SelectListItem() { Text = "-- Select country --", Value = "null" }); foreach (var country in countries) { Countries.Add(new SelectListItem() { Text = country.Entity.Name, Value = country.ID.ToString() }); } foreach (var ticket in availableTickets.OrderBy(t => t.Quality)) { AvailableMovingTicketQualities.Add(new SelectListItem() { Text = ticket.Quality.ToString(), Value = ticket.Quality.ToString() }); } }
public ViewCitizenViewModel(Entities.Citizen citizen, IList <Citizen> friends, ICitizenService citizenService, IFriendService friendService) { var entity = citizen.Entity; Info = new CitizenInfoViewModel(citizen, friendService); Avatar = new ImageViewModel(entity.ImgUrl); Name = entity.Name; RegionName = citizen.Region.Name; CountryName = citizen.Region.Country.Entity.Name; HitPoints = citizen.HitPoints; Experience = citizen.Experience; Level = citizen.ExperienceLevel; NextLevelExperience = citizenService.CalculateExperienceForNextLevel(citizen.ExperienceLevel); Manufacturing = (double)citizen.Manufacturing; Raw = (double)citizen.Raw; Selling = (double)citizen.Selling; Construction = (double)citizen.Construction; ExperienceProgress = (int)(Experience / (double)NextLevelExperience * 100.0); int militaryRank = (int)citizen.MilitaryRank; int nextMilitaryRank = (MilitaryRankEnumExtensions.CalculateNextMilitaryRankNeeded(militaryRank) ?? militaryRank); MilitaryRank = militaryRank.ConvertToBasicUnits(); NextMilitaryRank = nextMilitaryRank.ConvertToBasicUnits(); NextMilitaryRankProgress = (int)(militaryRank / (double)nextMilitaryRank * 100.0); MilitaryRankIconCss = MilitaryRankEnumExtensions.GetRankCss(MilitaryRankEnumExtensions.GetRankForMilitaryRank(militaryRank)); Strength = string.Format("{0:0.##}", citizen.Strength); Medals = new MedalViewModel(citizen); var company = citizen.GetCurrentJob(); if (company != null) { Job = new CitizenJobShortViewModel(company); } Friends = friends .TakeRandom(4) .Select(cit => new ViewCitizenFriendModel(cit)) .ToList(); FriendCount = friends.Count(); }
private static bool checkIfBelongsToParty(int partyID, Entities.Citizen citizen) { return(citizen.PartyMember == null || citizen.PartyMember.PartyID != partyID); }