public Pool(int totalComponents, int startCreationIndex, PoolMetaData metaData) { _totalComponents = totalComponents; _creationIndex = startCreationIndex; if (metaData != null) { _metaData = metaData; if (metaData.componentNames.Length != totalComponents) { throw new PoolMetaDataException(this, metaData); } } else { var componentNames = new string[totalComponents]; const string suffix = "Index "; for (int i = 0, componentNamesLength = componentNames.Length; i < componentNamesLength; i++) { componentNames[i] = suffix + i; } _metaData = new PoolMetaData("Unnamed Pool", componentNames); } _groupsForIndex = new List<Group>[totalComponents]; // Cache delegates to avoid gc allocations _cachedUpdateGroupsComponentAddedOrRemoved = updateGroupsComponentAddedOrRemoved; _cachedUpdateGroupsComponentReplaced = updateGroupsComponentReplaced; _cachedOnEntityReleased = onEntityReleased; }
/// The prefered way is to use the generated methods from the code generator to create a Pool, e.g. var pool = Pools.pool; public Pool(int totalComponents, int startCreationIndex, PoolMetaData metaData) { _totalComponents = totalComponents; _componentPools = new Stack<IComponent>[totalComponents]; _creationIndex = startCreationIndex; if (metaData != null) { _metaData = metaData; if (metaData.componentNames.Length != totalComponents) { throw new PoolMetaDataException(this, metaData); } } else { // If Pools.pool was used to create the pool, we will never end up here. // This is a fallback when the pool is created manually. var componentNames = new string[totalComponents]; const string prefix = "Index "; for (int i = 0, componentNamesLength = componentNames.Length; i < componentNamesLength; i++) { componentNames[i] = prefix + i; } _metaData = new PoolMetaData("Unnamed Pool", componentNames, null); } _groupsForIndex = new List<Group>[totalComponents]; // Cache delegates to avoid gc allocations _cachedUpdateGroupsComponentAddedOrRemoved = updateGroupsComponentAddedOrRemoved; _cachedUpdateGroupsComponentReplaced = updateGroupsComponentReplaced; _cachedOnEntityReleased = onEntityReleased; }
/// The prefered way is to use the generated methods from the code generator to create a Pool, e.g. var pool = Pools.pool; public Pool(int totalComponents, int startCreationIndex, PoolMetaData metaData) { _totalComponents = totalComponents; _componentPools = new Stack <IComponent> [totalComponents]; _creationIndex = startCreationIndex; if (metaData != null) { _metaData = metaData; if (metaData.componentNames.Length != totalComponents) { throw new PoolMetaDataException(this, metaData); } } else { var componentNames = new string[totalComponents]; const string prefix = "Index "; for (int i = 0, componentNamesLength = componentNames.Length; i < componentNamesLength; i++) { componentNames[i] = prefix + i; } _metaData = new PoolMetaData("Unnamed Pool", componentNames); } _groupsForIndex = new List <Group> [totalComponents]; // Cache delegates to avoid gc allocations _cachedUpdateGroupsComponentAddedOrRemoved = updateGroupsComponentAddedOrRemoved; _cachedUpdateGroupsComponentReplaced = updateGroupsComponentReplaced; _cachedOnEntityReleased = onEntityReleased; }
/// Use pool.CreateEntity() to create a new entity and /// pool.DestroyEntity() to destroy it. public Entity(int totalComponents, Stack <IComponent>[] componentPools, PoolMetaData poolMetaData = null) { _totalComponents = totalComponents; _components = new IComponent[totalComponents]; _componentPools = componentPools; if (poolMetaData != null) { _poolMetaData = poolMetaData; } else { // If pool.CreateEntity() was used to create the entity, // we will never end up here. // This is a fallback when entities are created manually. var componentNames = new string[totalComponents]; for (int i = 0; i < componentNames.Length; i++) { componentNames[i] = i.ToString(); } _poolMetaData = new PoolMetaData( "No Pool", componentNames, null ); } }
public PoolMetaDataException(Pool pool, PoolMetaData poolMetaData) : base("Invalid PoolMetaData for '" + pool + "'!\nExpected " + pool.totalComponents + " componentName(s) but got " + poolMetaData.componentNames.Length + ":", string.Join("\n", poolMetaData.componentNames)) { }
void when_created() { it["has values"] = () => { var componentNames = new [] { "Health", "Position", "View" }; const string poolName = "My Pool"; var data = new PoolMetaData(poolName, componentNames); data.poolName.should_be(poolName); data.componentNames.should_be_same(componentNames); }; }
public Entity(int totalComponents, PoolMetaData poolMetaData = null) { _components = new IComponent[totalComponents]; if (poolMetaData != null) { _poolMetaData = poolMetaData; } else { var componentNames = new string[totalComponents]; for (int i = 0, componentNamesLength = componentNames.Length; i < componentNamesLength; i++) { componentNames[i] = i.ToString(); } _poolMetaData = new PoolMetaData("No Pool", componentNames); } }
/// The prefered way is to use the generated methods from the /// code generator to create a Pool, /// e.g. Pools.sharedInstance.pool = Pools.CreatePool(); public Pool(int totalComponents, int startCreationIndex, PoolMetaData metaData) { _totalComponents = totalComponents; _creationIndex = startCreationIndex; if (metaData != null) { _metaData = metaData; if (metaData.componentNames.Length != totalComponents) { throw new PoolMetaDataException(this, metaData); } } else { // If Pools.CreatePool() was used to create the pool, // we will never end up here. // This is a fallback when the pool is created manually. var componentNames = new string[totalComponents]; const string prefix = "Index "; for (int i = 0; i < componentNames.Length; i++) { componentNames[i] = prefix + i; } _metaData = new PoolMetaData( "Unnamed Pool", componentNames, null ); } _groupsForIndex = new List <Group> [totalComponents]; _componentPools = new Stack <IComponent> [totalComponents]; _entityIndices = new Dictionary <string, IEntityIndex>(); // Cache delegates to avoid gc allocations _cachedEntityChanged = updateGroupsComponentAddedOrRemoved; _cachedComponentReplaced = updateGroupsComponentReplaced; _cachedEntityReleased = onEntityReleased; }
void when_throwing() { Pool pool = null; Entity entity = null; before = () => { var componentNames = new [] { "Health", "Position", "View" }; var metaData = new PoolMetaData("My Pool", componentNames, null); pool = new Pool(componentNames.Length, 42, metaData); entity = pool.CreateEntity(); }; it["creates exception with hint separated by newLine"] = () => { var msg = "Message"; var hint = "Hint"; var ex = new EntitasException(msg, hint); ex.Message.should_be(msg + "\n" + hint); }; it["ignores hint when null"] = () => { var msg = "Message"; string hint = null; var ex = new EntitasException(msg, hint); ex.Message.should_be(msg); }; context["Entity"] = () => { context["when not enabled"] = () => { before = () => { pool.DestroyEntity(entity); }; it["add a component"] = () => printErrorMessage(() => entity.AddComponentA()); it["remove a component"] = () => printErrorMessage(() => entity.RemoveComponentA()); it["replace a component"] = () => printErrorMessage(() => entity.ReplaceComponentA(Component.A)); }; context["when enabled"] = () => { it["add a component twice"] = () => printErrorMessage(() => { entity.AddComponentA(); entity.AddComponentA(); }); it["remove a component that doesn't exist"] = () => printErrorMessage(() => { entity.RemoveComponentA(); }); it["get a component that doesn't exist"] = () => printErrorMessage(() => { entity.GetComponentA(); }); it["retain an entity twice"] = () => printErrorMessage(() => { var owner = new object(); entity.Retain(owner); entity.Retain(owner); }); it["release an entity with wrong owner"] = () => printErrorMessage(() => { var owner = new object(); entity.Release(owner); }); }; }; context["Group"] = () => { it["get single entity when multiple exist"] = () => printErrorMessage(() => { pool.CreateEntity().AddComponentA(); pool.CreateEntity().AddComponentA(); var matcher = (Matcher)Matcher.AllOf(CID.ComponentA); matcher.componentNames = new [] { "Health", "Position", "View" }; var group = pool.GetGroup(matcher); group.GetSingleEntity(); }); }; context["GroupObserver"] = () => { it["unbalanced goups"] = () => printErrorMessage(() => { var g1 = new Group(Matcher.AllOf(CID.ComponentA)); var g2 = new Group(Matcher.AllOf(CID.ComponentB)); var e1 = GroupEventType.OnEntityAdded; new GroupObserver(new [] { g1, g2 }, new [] { e1 }); }); }; context["Pool"] = () => { it["wrong PoolMetaData componentNames count"] = () => printErrorMessage(() => { var componentNames = new [] { "Health", "Position", "View" }; var metaData = new PoolMetaData("My Pool", componentNames, null); new Pool(1, 0, metaData); }); it["destroy entity which is not in pool"] = () => printErrorMessage(() => { pool.DestroyEntity(new Entity(0, null)); }); it["destroy retained entities"] = () => printErrorMessage(() => { pool.CreateEntity().Retain(this); pool.DestroyAllEntities(); }); it["releases entity before destroy"] = () => printErrorMessage(() => { entity.Release(pool); }); }; context["CollectionExtension"] = () => { it["get single entity when more than one exist"] = () => printErrorMessage(() => { new Entity[2].SingleEntity(); }); }; context["ComponentBlueprint"] = () => { it["type doesn't implement IComponent"] = () => printErrorMessage(() => { var componentBlueprint = new ComponentBlueprint(); componentBlueprint.fullTypeName = "string"; componentBlueprint.CreateComponent(entity); }); it["type doesn't exist"] = () => printErrorMessage(() => { var componentBlueprint = new ComponentBlueprint(); componentBlueprint.fullTypeName = "UnknownType"; componentBlueprint.CreateComponent(entity); componentBlueprint.CreateComponent(entity); }); it["invalid field name"] = () => printErrorMessage(() => { var componentBlueprint = new ComponentBlueprint(); componentBlueprint.index = 0; componentBlueprint.fullTypeName = typeof(NameAgeComponent).FullName; componentBlueprint.members = new [] { new SerializableMember("xxx", "publicFieldValue"), new SerializableMember("publicProperty", "publicPropertyValue") }; componentBlueprint.CreateComponent(entity); }); }; }
void when_created() { Entity e = null; before = () => { e = this.CreateEntity(); }; context["initial state"] = () => { it["has default PoolMetaData"] = () => { e.poolMetaData.poolName.should_be("No Pool"); e.poolMetaData.componentNames.Length.should_be(CID.NumComponents); for (int i = 0; i < e.poolMetaData.componentNames.Length; i++) { e.poolMetaData.componentNames[i].should_be(i.ToString()); } }; it["has custom PoolMetaData when set"] = () => { var poolMetaData = new PoolMetaData(null, null); e = new Entity(0, poolMetaData); e.poolMetaData.should_be_same(poolMetaData); }; it["throws when attempting to get component of type which hasn't been added"] = expect<EntityDoesNotHaveComponentException>(() => { e.GetComponentA(); }); it["gets empty array of components when no components were added"] = () => { e.GetComponents().should_be_empty(); }; it["gets empty array of component indices when no components were added"] = () => { e.GetComponentIndices().should_be_empty(); }; it["doesn't have component of type when no component of that type was added"] = () => { e.HasComponentA().should_be_false(); }; it["doesn't have components of types when no components of these types were added"] = () => { e.HasComponents(_indicesA).should_be_false(); }; it["doesn't have any components of types when no components of these types were added"] = () => { e.HasAnyComponent(_indicesA).should_be_false(); }; it["returns entity when adding a component"] = () => { e.AddComponent(0, null).should_be_same(e); }; it["adds a component"] = () => { e.AddComponentA(); assertHasComponentA(e); }; it["throws when attempting to remove a component of type which hasn't been added"] = expect<EntityDoesNotHaveComponentException>(() => { e.RemoveComponentA(); }); it["replacing a non existing component adds component"] = () => { e.ReplaceComponentA(Component.A); assertHasComponentA(e); }; }; context["when component added"] = () => { before = () => { e.AddComponentA(); }; it["throws when adding a component of the same type twice"] = expect<EntityAlreadyHasComponentException>(() => { e.AddComponentA(); e.AddComponentA(); }); it["returns entity when removing a component"] = () => { e.RemoveComponent(CID.ComponentA).should_be_same(e); }; it["removes a component of type"] = () => { e.RemoveComponentA(); assertHasNotComponentA(e); }; it["returns entity when replacing a component"] = () => { e.ReplaceComponent(CID.ComponentA, null).should_be_same(e); }; it["replaces existing component"] = () => { var newComponentA = new ComponentA(); e.ReplaceComponentA(newComponentA); assertHasComponentA(e, newComponentA); }; it["doesn't have components of types when not all components of these types were added"] = () => { e.HasComponents(_indicesAB).should_be_false(); }; it["has any components of types when any component of these types was added"] = () => { e.HasAnyComponent(_indicesAB).should_be_true(); }; context["when adding another component"] = () => { before = () => { e.AddComponentB(); }; it["gets all components"] = () => { var components = e.GetComponents(); components.Length.should_be(2); components.should_contain(Component.A); components.should_contain(Component.B); }; it["gets all component indices"] = () => { var componentIndices = e.GetComponentIndices(); componentIndices.Length.should_be(2); componentIndices.should_contain(CID.ComponentA); componentIndices.should_contain(CID.ComponentB); }; it["has other component"] = () => { e.HasComponentB().should_be_true(); }; it["has components of types when all components of these types were added"] = () => { e.HasComponents(_indicesAB).should_be_true(); }; it["removes all components"] = () => { e.RemoveAllComponents(); e.HasComponentA().should_be_false(); e.HasComponentB().should_be_false(); e.GetComponents().should_be_empty(); e.GetComponentIndices().should_be_empty(); }; it["can ToString"] = () => { e.AddComponent(0, new SomeComponent()); e.Retain(this); e.ToString().should_be("Entity_0(1)(Some, ComponentA, ComponentB)"); }; }; }; context["events"] = () => { int didDispatch = 0; before = () => { didDispatch = 0; }; it["dispatches OnComponentAdded when adding a component"] = () => { e.OnComponentAdded += (entity, index, component) => { didDispatch += 1; entity.should_be_same(e); index.should_be(CID.ComponentA); component.should_be_same(Component.A); }; e.OnComponentRemoved += (entity, index, component) => this.Fail(); e.OnComponentReplaced += (entity, index, previousComponent, newComponent) => this.Fail(); e.AddComponentA(); didDispatch.should_be(1); }; it["dispatches OnComponentRemoved when removing a component"] = () => { e.AddComponentA(); e.OnComponentRemoved += (entity, index, component) => { didDispatch += 1; entity.should_be_same(e); index.should_be(CID.ComponentA); component.should_be_same(Component.A); }; e.OnComponentAdded += (entity, index, component) => this.Fail(); e.OnComponentReplaced += (entity, index, previousComponent, newComponent) => this.Fail(); e.RemoveComponentA(); didDispatch.should_be(1); }; it["dispatches OnComponentReplaced when replacing a component"] = () => { e.AddComponentA(); var newComponentA = new ComponentA(); e.OnComponentReplaced += (entity, index, previousComponent, newComponent) => { didDispatch += 1; entity.should_be_same(e); index.should_be(CID.ComponentA); previousComponent.should_be_same(Component.A); newComponent.should_be_same(newComponentA); }; e.OnComponentAdded += (entity, index, component) => this.Fail(); e.OnComponentRemoved += (entity, index, component) => this.Fail(); e.ReplaceComponentA(newComponentA); didDispatch.should_be(1); }; it["provides previous and new component OnComponentReplaced when replacing with different component"] = () => { var prevComp = new ComponentA(); var newComp = new ComponentA(); e.OnComponentReplaced += (entity, index, previousComponent, newComponent) => { didDispatch += 1; entity.should_be_same(e); previousComponent.should_be_same(prevComp); newComponent.should_be_same(newComp); }; e.AddComponent(CID.ComponentA, prevComp); e.ReplaceComponent(CID.ComponentA, newComp); didDispatch.should_be(1); }; it["provides previous and new component OnComponentReplaced when replacing with same component"] = () => { e.OnComponentReplaced += (entity, index, previousComponent, newComponent) => { didDispatch += 1; entity.should_be_same(e); previousComponent.should_be_same(Component.A); newComponent.should_be_same(Component.A); }; e.AddComponentA(); e.ReplaceComponentA(Component.A); didDispatch.should_be(1); }; it["doesn't dispatch anything when replacing a non existing component with null"] = () => { e.OnComponentAdded += (entity, index, component) => this.Fail(); e.OnComponentReplaced += (entity, index, previousComponent, newComponent) => this.Fail(); e.OnComponentRemoved += (entity, index, component) => this.Fail(); e.ReplaceComponentA(null); }; it["dispatches OnComponentAdded when attempting to replace a component which hasn't been added"] = () => { var newComponentA = new ComponentA(); e.OnComponentAdded += (entity, index, component) => { didDispatch += 1; entity.should_be_same(e); index.should_be(CID.ComponentA); component.should_be_same(newComponentA); }; e.OnComponentReplaced += (entity, index, previousComponent, newComponent) => this.Fail(); e.OnComponentRemoved += (entity, index, component) => this.Fail(); e.ReplaceComponentA(newComponentA); didDispatch.should_be(1); }; it["dispatches OnComponentRemoved when replacing a component with null"] = () => { e.AddComponentA(); e.OnComponentRemoved += (entity, index, component) => { didDispatch += 1; }; e.OnComponentAdded += (entity, index, component) => this.Fail(); e.OnComponentReplaced += (entity, index, previousComponent, newComponent) => this.Fail(); e.ReplaceComponentA(null); didDispatch.should_be(1); }; it["dispatches OnComponentRemoved when removing all components"] = () => { e.AddComponentA(); e.AddComponentB(); e.OnComponentRemoved += (entity, index, component) => didDispatch += 1; e.RemoveAllComponents(); didDispatch.should_be(2); }; }; context["reference counting"] = () => { it["retains entity"] = () => { e.retainCount.should_be(0); e.Retain(this); e.retainCount.should_be(1); }; it["releases entity"] = () => { e.Retain(this); e.Release(this); e.retainCount.should_be(0); }; it["throws when releasing more than it has been retained"] = expect<EntityIsNotRetainedByOwnerException>(() => { e.Retain(this); e.Release(this); e.Release(this); }); it["throws when retaining twice with same owner"] = expect<EntityIsAlreadyRetainedByOwnerException>(() => { var owner1 = new object(); e.Retain(owner1); e.Retain(owner1); }); it["throws when releasing with unknown owner"] = expect<EntityIsNotRetainedByOwnerException>(() => { var owner = new object(); var unknownOwner = new object(); e.Retain(owner); e.Release(unknownOwner); }); it["throws when releasing with owner which doesn't retain entity anymore"] = expect<EntityIsNotRetainedByOwnerException>(() => { var owner1 = new object(); var owner2 = new object(); e.Retain(owner1); e.Retain(owner2); e.Release(owner2); e.Release(owner2); }); context["events"] = () => { it["doesn't dispatch OnEntityReleased when retaining"] = () => { e.OnEntityReleased += entity => this.Fail(); e.Retain(this); }; it["dispatches OnEntityReleased when retain and release"] = () => { var didDispatch = 0; e.OnEntityReleased += entity => { didDispatch += 1; entity.should_be_same(e); }; e.Retain(this); e.Release(this); }; }; }; context["internal caching"] = () => { context["components"] = () => { IComponent[] cache = null; before = () => { e.AddComponentA(); cache = e.GetComponents(); }; it["caches components"] = () => { e.GetComponents().should_be_same(cache); }; it["updates cache when a new component was added"] = () => { e.AddComponentB(); e.GetComponents().should_not_be_same(cache); }; it["updates cache when a component was removed"] = () => { e.RemoveComponentA(); e.GetComponents().should_not_be_same(cache); }; it["updates cache when a component was replaced"] = () => { e.ReplaceComponentA(new ComponentA()); e.GetComponents().should_not_be_same(cache); }; it["doesn't update cache when a component was replaced with same component"] = () => { e.ReplaceComponentA(Component.A); e.GetComponents().should_be_same(cache); }; it["updates cache when all components were removed"] = () => { e.RemoveAllComponents(); e.GetComponents().should_not_be_same(cache); }; }; context["component indices"] = () => { int[] cache = null; before = () => { e.AddComponentA(); cache = e.GetComponentIndices(); }; it["caches component indices"] = () => { e.GetComponentIndices().should_be_same(cache); }; it["updates cache when a new component was added"] = () => { e.AddComponentB(); e.GetComponentIndices().should_not_be_same(cache); }; it["updates cache when a component was removed"] = () => { e.RemoveComponentA(); e.GetComponentIndices().should_not_be_same(cache); }; it["doesn't update cache when a component was replaced"] = () => { e.ReplaceComponentA(new ComponentA()); e.GetComponentIndices().should_be_same(cache); }; it["updates cache when adding a new component with ReplaceComponent"] = () => { e.ReplaceComponentC(Component.C); e.GetComponentIndices().should_not_be_same(cache); }; it["updates cache when all components were removed"] = () => { e.RemoveAllComponents(); e.GetComponentIndices().should_not_be_same(cache); }; }; context["ToString"] = () => { context["when component was added"] = () => { string cache = null; before = () => { e.AddComponentA(); cache = e.ToString(); }; it["caches entity description"] = () => { e.ToString().should_be_same(cache); }; it["updates cache when a new component was added"] = () => { e.AddComponentB(); e.ToString().should_not_be_same(cache); }; it["updates cache when a component was removed"] = () => { e.RemoveComponentA(); e.ToString().should_not_be_same(cache); }; it["doesn't update cache when a component was replaced"] = () => { e.ReplaceComponentA(new ComponentA()); e.ToString().should_be_same(cache); }; it["updates cache when all components were removed"] = () => { e.RemoveAllComponents(); e.ToString().should_not_be_same(cache); }; }; it["updates cache when RemoveAllComponents is called, even if entity has no components"] = () => { var str = e.ToString(); e.RemoveAllComponents(); e.ToString().should_not_be_same(str); }; }; }; }
void when_created() { Pool pool = null; before = () => { pool = new Pool(CID.NumComponents); }; it["increments creationIndex"] = () => { pool.CreateEntity().creationIndex.should_be(0); pool.CreateEntity().creationIndex.should_be(1); }; it["starts with given creationIndex"] = () => { new Pool(CID.NumComponents, 42, null).CreateEntity().creationIndex.should_be(42); }; it["has no entities when no entities were created"] = () => { pool.GetEntities().should_be_empty(); }; it["gets total entity count"] = () => { pool.count.should_be(0); }; it["creates entity"] = () => { var e = pool.CreateEntity(); e.should_not_be_null(); e.GetType().should_be(typeof(Entity)); }; it["has default PoolMetaData"] = () => { pool.metaData.poolName.should_be("Unnamed Pool"); pool.metaData.componentNames.Length.should_be(CID.NumComponents); for (int i = 0; i < pool.metaData.componentNames.Length; i++) { pool.metaData.componentNames[i].should_be("Index " + i); } }; it["creates component pools"] = () => { pool.componentPools.should_not_be_null(); pool.componentPools.Length.should_be(CID.NumComponents); }; it["creates entity with component pools"] = () => { var e = pool.CreateEntity(); e.componentPools.should_be_same(pool.componentPools); }; it["throws when destroying an entity the pool doesn't contain"] = expect<PoolDoesNotContainEntityException>(() => { var e = pool.CreateEntity(); pool.DestroyEntity(e); pool.DestroyEntity(e); }); it["can ToString"] = () => { pool.ToString().should_be("Unnamed Pool"); }; context["when PoolMetaData set"] = () => { PoolMetaData metaData = null; before = () => { var componentNames = new [] { "Health", "Position", "View" }; metaData = new PoolMetaData("My Pool", componentNames); pool = new Pool(componentNames.Length, 0, metaData); }; it["has custom PoolMetaData"] = () => { pool.metaData.should_be_same(metaData); }; it["creates entity with same PoolMetaData"] = () => { pool.CreateEntity().poolMetaData.should_be_same(metaData); }; it["throws when componentNames is not same length as totalComponents"] = expect<PoolMetaDataException>(() => { new Pool(metaData.componentNames.Length + 1, 0, metaData); }); }; context["when entity created"] = () => { Entity e = null; before = () => { e = pool.CreateEntity(); e.AddComponentA(); }; it["gets total entity count"] = () => { pool.count.should_be(1); }; it["has entities that were created with CreateEntity()"] = () => { pool.HasEntity(e).should_be_true(); }; it["doesn't have entities that were not created with CreateEntity()"] = () => { pool.HasEntity(this.CreateEntity()).should_be_false(); }; it["returns all created entities"] = () => { var e2 = pool.CreateEntity(); var entities = pool.GetEntities(); entities.Length.should_be(2); entities.should_contain(e); entities.should_contain(e2); }; it["destroys entity and removes it"] = () => { pool.DestroyEntity(e); pool.HasEntity(e).should_be_false(); pool.count.should_be(0); pool.GetEntities().should_be_empty(); }; it["destroys an entity and removes all its components"] = () => { pool.DestroyEntity(e); e.GetComponents().should_be_empty(); }; it["destroys all entities"] = () => { pool.CreateEntity(); pool.DestroyAllEntities(); pool.HasEntity(e).should_be_false(); pool.count.should_be(0); pool.GetEntities().should_be_empty(); e.GetComponents().should_be_empty(); }; it["ensures same deterministic order when getting entities after destroying all entities"] = () => { // This is a Unity specific problem. Run Unity Test Tools with in the Entitas.Unity project const int numEntities = 10; for (int i = 0; i < numEntities; i++) { pool.CreateEntity(); } var order1 = new int[numEntities]; var entities1 = pool.GetEntities(); for (int i = 0; i < numEntities; i++) { order1[i] = entities1[i].creationIndex; } pool.DestroyAllEntities(); pool.ResetCreationIndex(); for (int i = 0; i < numEntities; i++) { pool.CreateEntity(); } var order2 = new int[numEntities]; var entities2 = pool.GetEntities(); for (int i = 0; i < numEntities; i++) { order2[i] = entities2[i].creationIndex; } for (int i = 0; i < numEntities; i++) { var index1 = order1[i]; var index2 = order2[i]; index1.should_be(index2); } }; it["throws when destroying all entities and there are still entities retained"] = expect<PoolStillHasRetainedEntitiesException>(() => { pool.CreateEntity().Retain(new object()); pool.DestroyAllEntities(); }); }; context["internal caching"] = () => { it["caches entities"] = () => { var entities = pool.GetEntities(); pool.GetEntities().should_be_same(entities); }; it["updates entities cache when creating an entity"] = () => { var entities = pool.GetEntities(); pool.CreateEntity(); pool.GetEntities().should_not_be_same(entities); }; it["updates entities cache when destroying an entity"] = () => { var e = pool.CreateEntity(); var entities = pool.GetEntities(); pool.DestroyEntity(e); pool.GetEntities().should_not_be_same(entities); }; }; context["events"] = () => { var didDispatch = 0; before = () => { didDispatch = 0; }; it["dispatches OnEntityCreated when creating a new entity"] = () => { Entity eventEntity = null; pool.OnEntityCreated += (p, entity) => { didDispatch += 1; eventEntity = entity; p.should_be_same(p); }; var e = pool.CreateEntity(); didDispatch.should_be(1); eventEntity.should_be_same(e); }; it["dispatches OnEntityWillBeDestroyed when destroying an entity"] = () => { var e = pool.CreateEntity(); e.AddComponentA(); pool.OnEntityWillBeDestroyed += (p, entity) => { didDispatch += 1; p.should_be_same(pool); entity.should_be_same(e); entity.HasComponentA().should_be_true(); entity.IsEnabled().should_be_true(); }; pool.DestroyEntity(e); didDispatch.should_be(1); }; it["dispatches OnEntityDestroyed when destroying an entity"] = () => { var e = pool.CreateEntity(); pool.OnEntityDestroyed += (p, entity) => { didDispatch += 1; p.should_be_same(pool); entity.should_be_same(e); entity.HasComponentA().should_be_false(); entity.IsEnabled().should_be_false(); }; pool.DestroyEntity(e); didDispatch.should_be(1); }; it["Entity is released after OnEntityDestroyed"] = () => { var e = pool.CreateEntity(); pool.OnEntityDestroyed += (p, entity) => { didDispatch += 1; p.should_be_same(pool); entity.should_be_same(e); entity.retainCount.should_be(1); var newEntity = pool.CreateEntity(); newEntity.should_not_be_null(); newEntity.should_not_be_same(entity); }; pool.DestroyEntity(e); var reusedEntity = pool.CreateEntity(); reusedEntity.should_be_same(e); didDispatch.should_be(1); }; it["throws if entity is released before it is destroyed"] = expect<EntityIsNotDestroyedException>(() => { var e = pool.CreateEntity(); e.Release(pool); }); it["dispatches OnGroupCreated when creating a new group"] = () => { Group eventGroup = null; pool.OnGroupCreated += (p, g) => { didDispatch += 1; p.should_be_same(pool); eventGroup = g; }; var group = pool.GetGroup(Matcher.AllOf(0)); didDispatch.should_be(1); eventGroup.should_be_same(group); }; it["doesn't dispatch OnGroupCreated when group alredy exists"] = () => { pool.GetGroup(Matcher.AllOf(0)); pool.OnGroupCreated += (p, g) => this.Fail(); pool.GetGroup(Matcher.AllOf(0)); }; it["dispatches OnGroupCleared when clearing groups"] = () => { Group eventGroup = null; pool.OnGroupCleared += (p, g) => { didDispatch += 1; p.should_be_same(pool); eventGroup = g; }; pool.GetGroup(Matcher.AllOf(0)); var group2 = pool.GetGroup(Matcher.AllOf(1)); pool.ClearGroups(); didDispatch.should_be(2); eventGroup.should_be_same(group2); }; it["removes all external delegates when destroying an entity"] = () => { var e = pool.CreateEntity(); e.OnComponentAdded += (entity, index, component) => this.Fail(); e.OnComponentRemoved += (entity, index, component) => this.Fail(); e.OnComponentReplaced += (entity, index, previousComponent, newComponent) => this.Fail(); pool.DestroyEntity(e); var e2 = pool.CreateEntity(); e2.should_be_same(e); e2.AddComponentA(); e2.ReplaceComponentA(Component.A); e2.RemoveComponentA(); }; }; context["entity pool"] = () => { it["gets entity from object pool"] = () => { var e = pool.CreateEntity(); e.should_not_be_null(); e.GetType().should_be(typeof(Entity)); }; it["destroys entity when pushing back to object pool"] = () => { var e = pool.CreateEntity(); e.AddComponentA(); pool.DestroyEntity(e); e.HasComponent(CID.ComponentA).should_be_false(); }; it["returns pushed entity"] = () => { var e = pool.CreateEntity(); e.AddComponentA(); pool.DestroyEntity(e); var entity = pool.CreateEntity(); entity.HasComponent(CID.ComponentA).should_be_false(); entity.should_be_same(e); }; it["only returns released entities"] = () => { var e1 = pool.CreateEntity(); e1.Retain(this); pool.DestroyEntity(e1); var e2 = pool.CreateEntity(); e2.should_not_be_same(e1); e1.Release(this); var e3 = pool.CreateEntity(); e3.should_be_same(e1); }; it["returns new entity"] = () => { var e1 = pool.CreateEntity(); e1.AddComponentA(); pool.DestroyEntity(e1); pool.CreateEntity(); var e2 = pool.CreateEntity(); e2.HasComponent(CID.ComponentA).should_be_false(); e2.should_not_be_same(e1); }; it["sets up entity from pool"] = () => { pool.DestroyEntity(pool.CreateEntity()); var g = pool.GetGroup(Matcher.AllOf(new [] { CID.ComponentA })); var e = pool.CreateEntity(); e.AddComponentA(); g.GetEntities().should_contain(e); }; context["when entity gets destroyed"] = () => { Entity e = null; before = () => { e = pool.CreateEntity(); e.AddComponentA(); pool.DestroyEntity(e); }; it["throws when adding component"] = expect<EntityIsNotEnabledException>(() => e.AddComponentA()); it["throws when removing component"] = expect<EntityIsNotEnabledException>(() => e.RemoveComponentA()); it["throws when replacing component"] = expect<EntityIsNotEnabledException>(() => e.ReplaceComponentA(new ComponentA())); it["throws when replacing component with null"] = expect<EntityIsNotEnabledException>(() => e.ReplaceComponentA(null)); }; }; context["groups"] = () => { it["gets empty group for matcher when no entities were created"] = () => { var g = pool.GetGroup(Matcher.AllOf(new [] { CID.ComponentA })); g.should_not_be_null(); g.GetEntities().should_be_empty(); }; context["when entities created"] = () => { Entity eAB1 = null; Entity eAB2 = null; Entity eA = null; IMatcher matcherAB = Matcher.AllOf(new [] { CID.ComponentA, CID.ComponentB }); before = () => { eAB1 = pool.CreateEntity(); eAB1.AddComponentA(); eAB1.AddComponentB(); eAB2 = pool.CreateEntity(); eAB2.AddComponentA(); eAB2.AddComponentB(); eA = pool.CreateEntity(); eA.AddComponentA(); }; it["gets group with matching entities"] = () => { var g = pool.GetGroup(matcherAB).GetEntities(); g.Length.should_be(2); g.should_contain(eAB1); g.should_contain(eAB2); }; it["gets cached group"] = () => { pool.GetGroup(matcherAB).should_be_same(pool.GetGroup(matcherAB)); }; it["cached group contains newly created matching entity"] = () => { var g = pool.GetGroup(matcherAB); eA.AddComponentB(); g.GetEntities().should_contain(eA); }; it["cached group doesn't contain entity which are not matching anymore"] = () => { var g = pool.GetGroup(matcherAB); eAB1.RemoveComponentA(); g.GetEntities().should_not_contain(eAB1); }; it["removes destroyed entity"] = () => { var g = pool.GetGroup(matcherAB); pool.DestroyEntity(eAB1); g.GetEntities().should_not_contain(eAB1); }; it["group dispatches OnEntityRemoved and OnEntityAdded when replacing components"] = () => { var g = pool.GetGroup(matcherAB); var didDispatchRemoved = 0; var didDispatchAdded = 0; var componentA = new ComponentA(); g.OnEntityRemoved += (group, entity, index, component) => { group.should_be_same(g); entity.should_be_same(eAB1); index.should_be(CID.ComponentA); component.should_be_same(Component.A); didDispatchRemoved++; }; g.OnEntityAdded += (group, entity, index, component) => { group.should_be_same(g); entity.should_be_same(eAB1); index.should_be(CID.ComponentA); component.should_be_same(componentA); didDispatchAdded++; }; eAB1.ReplaceComponentA(componentA); didDispatchRemoved.should_be(1); didDispatchAdded.should_be(1); }; it["group dispatches OnEntityUpdated with previous and current component when replacing a component"] = () => { var updated = 0; var prevComp = eA.GetComponent(CID.ComponentA); var newComp = new ComponentA(); var g = pool.GetGroup(Matcher.AllOf(new [] { CID.ComponentA })); g.OnEntityUpdated += (group, entity, index, previousComponent, newComponent) => { updated += 1; group.should_be_same(g); entity.should_be_same(eA); index.should_be(CID.ComponentA); previousComponent.should_be_same(prevComp); newComponent.should_be_same(newComp); }; eA.ReplaceComponent(CID.ComponentA, newComp); updated.should_be(1); }; context["event timing"] = () => { before = () => { pool = new Pool(CID.NumComponents); }; it["dispatches group.OnEntityAdded events after all groups are updated"] = () => { var groupA = pool.GetGroup(Matcher.AllOf(CID.ComponentA, CID.ComponentB)); var groupB = pool.GetGroup(Matcher.AllOf(CID.ComponentB)); groupA.OnEntityAdded += delegate { groupB.count.should_be(1); }; var entity = pool.CreateEntity(); entity.AddComponentA(); entity.AddComponentB(); }; it["dispatches group.OnEntityRemoved events after all groups are updated"] = () => { pool = new Pool(CID.NumComponents); var groupB = pool.GetGroup(Matcher.AllOf(CID.ComponentB)); var groupA = pool.GetGroup(Matcher.AllOf(CID.ComponentA, CID.ComponentB)); groupB.OnEntityRemoved += delegate { groupA.count.should_be(0); }; var entity = pool.CreateEntity(); entity.AddComponentA(); entity.AddComponentB(); entity.RemoveComponentB(); }; }; }; }; context["reset"] = () => { context["groups"] = () => { it["resets and removes groups from pool"] = () => { var m = Matcher.AllOf(CID.ComponentA); var groupsCreated = 0; Group createdGroup = null; pool.OnGroupCreated += (p, g) => { groupsCreated += 1; createdGroup = g; }; var initialGroup = pool.GetGroup(m); pool.ClearGroups(); pool.GetGroup(m); pool.CreateEntity().AddComponentA(); groupsCreated.should_be(2); createdGroup.should_not_be_same(initialGroup); initialGroup.count.should_be(0); createdGroup.count.should_be(1); }; it["removes all event handlers from groups"] = () => { var m = Matcher.AllOf(CID.ComponentA); var group = pool.GetGroup(m); group.OnEntityAdded += (g, entity, index, component) => this.Fail(); pool.ClearGroups(); var e = pool.CreateEntity(); e.AddComponentA(); group.HandleEntity(e, CID.ComponentA, Component.A); }; it["releases entities in groups"] = () => { var m = Matcher.AllOf(CID.ComponentA); pool.GetGroup(m); var entity = pool.CreateEntity(); entity.AddComponentA(); pool.ClearGroups(); entity.retainCount.should_be(1); }; }; context["pool"] = () => { it["resets creation index"] = () => { pool.CreateEntity(); pool.ResetCreationIndex(); pool.CreateEntity().creationIndex.should_be(0); }; }; context["component pools"] = () => { before = () => { var entity = pool.CreateEntity(); entity.AddComponentA(); entity.AddComponentB(); entity.RemoveComponentA(); entity.RemoveComponentB(); }; it["clears all component pools"] = () => { pool.componentPools[CID.ComponentA].Count.should_be(1); pool.componentPools[CID.ComponentB].Count.should_be(1); pool.ClearComponentPools(); pool.componentPools[CID.ComponentA].Count.should_be(0); pool.componentPools[CID.ComponentB].Count.should_be(0); }; it["clears a specific component pool"] = () => { pool.ClearComponentPool(CID.ComponentB); pool.componentPools[CID.ComponentA].Count.should_be(1); pool.componentPools[CID.ComponentB].Count.should_be(0); }; it["only clears existing component pool"] = () => { pool.ClearComponentPool(CID.ComponentC); }; }; }; }