public int PointInPolygon(Vector2 point) { var p = new IntPoint(point.X, point.Y); return(Clipper.PointInPolygon(p, ToClipperPath())); }
public bool IsOutside(Vector2 point) { var p = new IntPoint(point.X, point.Y); return(Clipper.PointInPolygon(p, ToClipperPath()) != 1); }