public ArmletOfMordiggian(Ability ability, AbilityType type, AbilityCastTarget target = AbilityCastTarget.Self) : base(ability, type, target) { attacking = new MultiSleeper(); attackStart = new MultiSleeper(); delay = new Sleeper(); delay.Sleep(1000); Game.OnUpdate += OnUpdate; Player.OnExecuteOrder += OnExecuteOrder; }
public static void Game_OnUpdate(EventArgs args) { if (!IsEnable) return; if (_rangeEfeectMaster == null) _rangeEfeectMaster = new EfeectMaster(); if (_spellSleeper == null) _spellSleeper = new MultiSleeper(); if (!MyHero.IsAlive) return; if (IsRangeEnable) { DrawPsiBladeStuff(); } }
public static void Game_OnUpdate(EventArgs args) { if (!IsEnable) return; /*var rem = Helper.FindRemnant(Game.MousePosition); if (rem != null && rem.IsAlive) { Printer.Print("-----------"); foreach (var modifier in rem.Modifiers) { Printer.Print(modifier.Name); } }*/ if (_attacker == null) _attacker = new Sleeper(); if (_spellSleeper == null) _spellSleeper = new MultiSleeper(); if (_ethereal == null) _ethereal = new Sleeper(); if (!IsComboHero) { GlobalTarget = null; return; } if (GlobalTarget == null || !GlobalTarget.IsValid || !GlobalTarget.IsAlive) { GlobalTarget = Helper.ClosestToMouse(Members.MyHero); return; } if (AutoAttack) if (UseOrbWalkker) { Orbwalking.Orbwalk(GlobalTarget, followTarget: true); } else if (!Members.MyHero.IsAttacking() && !_attacker.Sleeping && !GlobalTarget.IsAttackImmune()) { Members.MyHero.Attack(GlobalTarget); _attacker.Sleep(250); } CastCombo(); }
/// <summary> /// The init. /// </summary> public static void Init() { sleeper = new MultiSleeper(); rotationDictionary = new Dictionary<uint, float>(); }
/// <summary> /// The initialize. /// </summary> internal static void Init() { hitDelayDictionary = new Dictionary<string, double>(); dataDictionary = new Dictionary<string, AbilitySpecialData>(); channelDictionary = new Dictionary<string, float>(); castRangeDictionary = new Dictionary<string, float>(); castPointDictionary = new Dictionary<string, double>(); boolDictionary = new Dictionary<string, bool>(); abilityBehaviorDictionary = new Dictionary<string, AbilityBehavior>(); speedDictionary = new Dictionary<string, float>(); radiusDictionary = new Dictionary<string, float>(); delayDictionary = new Dictionary<string, double>(); canHitDictionary = new Dictionary<uint, bool>(); sleeper = new MultiSleeper(); }
public void OnLoad() { hero = ObjectManager.LocalHero; menuManager = new MenuManager(hero.Name); treeFactory = new TreeFactory(); orbwalker = new Orbwalker(hero); sleeper = new MultiSleeper(); TimberPrediction.OnLoad(); whirlingDeath = new WhirlingDeath(hero.Spellbook.SpellQ); timberChain = new TimberChain(hero.Spellbook.SpellW); chakrams.Add( new Chakram( hero.Spellbook.Spells.First(x => x.Name == "shredder_chakram"), hero.Spellbook.Spells.First(x => x.Name == "shredder_return_chakram"))); }
public void OnLoad() { Variables.Hero = ObjectManager.LocalHero; Variables.HeroTeam = Hero.Team; Variables.EnemyTeam = Hero.GetEnemyTeam(); Variables.Menu = new MenuManager(); Variables.Pathfinder = new Pathfinder(); sleeper = new MultiSleeper(); statusDrawer = new StatusDrawer(); abilityUpdater = new AbilityUpdater(); randomiser = new Random(); abilityModifiers = new AbilityModifiers(); fountain = ObjectManager.GetEntities<Unit>() .First(x => x.ClassID == ClassID.CDOTA_Unit_Fountain && x.Team == HeroTeam); }
public void OnLoad() { Hero = ObjectManager.LocalHero; enemyTeam = Hero.GetEnemyTeam(); heroTeam = Hero.Team; Menu = new MenuManager(); Sleeper = new MultiSleeper(); fountain = new Fountain(heroTeam); itemManager = new ItemManager(); abilityUpdater = new AbilityUpdater(); }
public static void Game_OnUpdate(EventArgs args) { if (!IsEnable) return; if (!Members.MyHero.IsAlive) return; //CalculateDamage(); if (_attacker == null) _attacker = new Sleeper(); if (_spellSleeper == null) _spellSleeper = new MultiSleeper(); if (_ethereal == null) _ethereal = new Sleeper(); var laser = Abilities.FindAbility("tinker_laser"); var rockets = Abilities.FindAbility("tinker_heat_seeking_missile"); if (_spellSleeper.Sleeping(Abilities.FindAbility("tinker_rearm"))) return; if (IsEnableKillSteal && !IsComboHero) { foreach (var x in Heroes.GetByTeam(Members.MyHero.GetEnemyTeam()) .Where(x => x.IsAlive && x.IsVisible && !x.IsIllusion() && !x.IsMagicImmune()) .Where(x => Helper.CalculateMyCurrentDamage(x, true) < 0)) { CastCombo(x, laser, rockets, true); } } if (!IsComboHero) { if (_globalTarget!=null) Helper.UnHandleEffect(_globalTarget); _globalTarget = null; return; } if (_globalTarget == null || !_globalTarget.IsValid) { _globalTarget = Helper.ClosestToMouse(Members.MyHero); return; } Helper.HandleEffect(_globalTarget); if (Members.MyHero.IsChanneling() || _globalTarget.Distance2D(Members.MyHero) > 2500) { return; } if (AutoAttack) if (UseOrbWalkker) { Orbwalking.Orbwalk(_globalTarget, followTarget: true); } else if (!Members.MyHero.IsAttacking() && !_attacker.Sleeping && !_globalTarget.IsAttackImmune()) { Members.MyHero.Attack(_globalTarget); _attacker.Sleep(250); } CastCombo(_globalTarget,laser, rockets); }
private static void Load() { if (ObjectManager.LocalHero.ClassID != ClassID.CDOTA_Unit_Hero_Wisp) return; if (Members.MyHero == null || !Members.MyHero.IsValid) { Members.MyHero = ObjectManager.LocalHero; Members.MyTeam = ObjectManager.LocalHero.Team; } _attacker = new Sleeper(); _updater = new Sleeper(); _multiSleeper = new MultiSleeper(); Orbwalking.Load(); Members.Items = new List<string>(); Members.Menu.AddToMainMenu(); Game.OnUpdate += Game_OnUpdate; Game.OnUpdate += AutoSaver; Game.OnUpdate += AutoTeaser; Drawing.OnDraw += Drawing_OnDraw; Entity.OnParticleEffectAdded += EntityOnOnParticleEffectAdded; }
public static void Game_OnUpdate(EventArgs args) { if (!IsEnable) return; if (_combos==null) _combos=new MultiSleeper(); var smash = Abilities.FindAbility("earth_spirit_boulder_smash"); var geomagneticGrip = Abilities.FindAbility("earth_spirit_geomagnetic_grip"); var magnetize = Abilities.FindAbility("earth_spirit_magnetize"); var rollingBoulder = Abilities.FindAbility("earth_spirit_rolling_boulder"); var stoneCaller = Abilities.FindAbility("earth_spirit_stone_caller"); var petrify = Abilities.FindAbility("earth_spirit_petrify"); if (Combo1) { if (smash.CanBeCasted() && !_combos.Sleeping(smash)) { var remnant = Helper.FindRemnant(); if (stoneCaller.CanBeCasted() && remnant == null) stoneCaller.UseAbility(Prediction.InFront(Members.MyHero, 75)); //stoneCaller.UseAbility(Members.MyHero.Position); smash.UseAbility(Game.MousePosition); _combos.Sleep(500, smash); } } else if (Combo2) { if (rollingBoulder.CanBeCasted() && !_combos.Sleeping(rollingBoulder)) { var myPos = Members.MyHero.Position; var mousePos = Game.MousePosition; var angle = Members.MyHero.FindAngleBetween(mousePos, true); var point = new Vector3( (float) (myPos.X + 75 * Math.Cos(angle)), (float) (myPos.Y + 75 * Math.Sin(angle)), 0); var remnant = Helper.FindRemnant(range:100); if (stoneCaller.CanBeCasted() && remnant == null) stoneCaller.UseAbility(point); rollingBoulder.UseAbility(Game.MousePosition); _combos.Sleep(500, rollingBoulder); } } else if (Combo3) { var myPos = Members.MyHero.Position; var mousePos = Game.MousePosition; var distance = myPos.Distance2D(mousePos); var myInventory = Members.MyHero.Inventory.Items.ToList(); var extraRange = myInventory.Any(x => x.StoredName() == "item_aether_lens") ? 200 : 0; if (geomagneticGrip.CanBeCasted() && !_combos.Sleeping(geomagneticGrip) && distance <= 1100 + extraRange) { var remnant = Helper.FindRemnant(mousePos); if (stoneCaller.CanBeCasted() && remnant == null) { stoneCaller.UseAbility(mousePos); geomagneticGrip.UseAbility(mousePos); } else { geomagneticGrip.UseAbility(remnant.NetworkPosition); } _combos.Sleep(500, geomagneticGrip); } } if (Combo4) { var myPos = Members.MyHero.Position; var mousePos = Game.MousePosition; var distance = myPos.Distance2D(mousePos); var myInventory = Members.MyHero.Inventory.Items.ToList(); var extraRange = myInventory.Any(x => x.StoredName() == "item_aether_lens") ? 200 : 0; /*Printer.Print( $"{rollingBoulder.CanBeCasted()}/{geomagneticGrip.CanBeCasted()}/{!_combos.Sleeping(stoneCaller)}/{distance <= 1000 + extraRange}");*/ if (rollingBoulder.CanBeCasted() && geomagneticGrip.CanBeCasted() && !_combos.Sleeping(stoneCaller) && distance <= 11000 + extraRange) { var remnant = Helper.FindRemnant(mousePos); if (remnant != null) { geomagneticGrip.UseAbility(remnant.NetworkPosition); rollingBoulder.UseAbility(mousePos); _combos.Sleep(500, stoneCaller); } } } }
public void OnLoad() { hero = ObjectManager.LocalHero; heroTeam = hero.Team; creeepTexture = Drawing.GetTexture( "materials/ensage_ui/heroes_horizontal/creep_" + (heroTeam == Team.Radiant ? "dire" : "radiant")); creepsData = new CreepsData(heroTeam); sleeper = new MultiSleeper(); }
/// <summary> /// The init. /// </summary> public static void Init() { modifierSleeper = new MultiSleeper(); modifierDictionary = new Dictionary<string, bool>(); doubleDictionary = new Dictionary<uint, double>(); }