Example #1
0
        public override Entity Clone()
        {
            EntityItem clone = new EntityItem(this.name, this.itemName, itemSprite.Clone());

            clone.selectionBox  = this.selectionBox;
            clone.drawingBox    = this.drawingBox;
            clone.collisionBox  = this.collisionBox;
            clone.collisionMask = Base.CollisionLayer.Item;
            clone.miningProps   = this.miningProps;
            clone.minable       = this.minable;
            return(clone);
        }
Example #2
0
        private void LoadItemEntityPrototypes(ItemCollection itemCollection)
        {
            //Iterate over itemcollection and create an itementity prototype for each in the collection
            Dictionary <string, Item> items = itemCollection.GetItemCollection();

            foreach (string key in items.Keys)
            {
                StaticSprite itemSprite = items[key].itemSprite.Clone();
                itemSprite.scale     = new Vector2f(0.5f, 0.5f);
                itemSprite.drawLayer = Drawable.DrawLayer.Item;
                Entity itemEntity = new EntityItem(key + "Item", key, itemSprite);
                itemEntity.selectionBox  = new BoundingBox(16, 16);
                itemEntity.drawingBox    = new BoundingBox(16, 16);
                itemEntity.collisionBox  = new BoundingBox(16, 16);
                itemEntity.collisionMask = Base.CollisionLayer.Item | Base.CollisionLayer.EntityPhysical | Base.CollisionLayer.TerrainSolid;
                itemEntity.miningProps   = new Entity.MiningProps(key, 1, 10, 0, "");
                itemEntity.minable       = true;
                entityPrototypes.Add(key + "Item", itemEntity);
            }
        }