public PrepareSimulation ( List |
||
parts | List |
|
theGravity | double | |
theAtmosphere | double | |
theVelocity | double | |
dumpTree | bool | |
vectoredThrust | bool | |
return | bool |
private static void StartSimulation() { try { bRunning = true; ClearResults(); timer.Start(); List <Part> parts = HighLogic.LoadedSceneIsEditor ? EditorLogic.SortedShipList : FlightGlobals.ActiveVessel.Parts; // Create the Simulation object in this thread Simulation sim = new Simulation(); // This call doesn't ever fail at the moment but we'll check and return a sensible error for display if (sim.PrepareSimulation(parts, Gravity, Atmosphere, Velocity, dumpTree, vectoredThrust)) { ThreadPool.QueueUserWorkItem(new WaitCallback(RunSimulation), sim); } else { failMessage = "PrepareSimulation failed"; bRunning = false; logOutput = false; } } catch (Exception e) { MonoBehaviour.print("Exception in StartSimulation: " + e); failMessage = e.ToString(); bRunning = false; logOutput = false; } dumpTree = false; }
private static void StartSimulation() { try { bRunning = true; ClearResults(); timer.Start(); List<Part> parts = HighLogic.LoadedSceneIsEditor ? EditorLogic.SortedShipList : FlightGlobals.ActiveVessel.Parts; // Create the Simulation object in this thread Simulation sim = new Simulation(); // This call doesn't ever fail at the moment but we'll check and return a sensible error for display if (sim.PrepareSimulation(parts, Gravity, Atmosphere, Velocity, dumpTree, vectoredThrust)) { ThreadPool.QueueUserWorkItem(new WaitCallback(RunSimulation), sim); } else { failMessage = "PrepareSimulation failed"; bRunning = false; logOutput = false; } } catch (Exception e) { MonoBehaviour.print("Exception in StartSimulation: " + e); failMessage = e.ToString(); bRunning = false; logOutput = false; } dumpTree = false; }