Example #1
0
        public void AddToScene(CPhyScene scene)
        {
            if (scene == mScene)
            {
                return;
            }

            if (mScene != null)
            {
                mScene.Actors.Remove(this);
            }
            mScene = scene;
            if (mScene != null)
            {
                mScene.Actors.Add(this);
            }

            if (scene != null)
            {
                SDK_PhyActor_AddToScene(CoreObject, scene.CoreObject);
            }
            else
            {
                SDK_PhyActor_AddToScene(CoreObject, CPhyScene.GetEmptyNativePointer());
            }
        }
Example #2
0
 public bool AddTickScene(CPhyScene scene)
 {
     foreach (var i in TickScenes)
     {
         if (i.SceneId == scene.SceneId)
         {
             return(false);
         }
     }
     TickScenes.Add(scene);
     return(true);
 }
Example #3
0
        public CPhyScene CreateScene(Guid sceneId, CPhySceneDesc desc)
        {
            var ptr = SDK_PhyContext_CreateScene(CoreObject, desc.CoreObject);

            if (ptr.GetPointer() == IntPtr.Zero)
            {
                return(null);
            }
            var ret = new CPhyScene(ptr, sceneId);

            ret.Desc = desc;
            return(ret);
        }