/// <summary>
 /// returns true if the bounding box for the specified polyline
 /// overlaps with this bounding box
 /// </summary>
 /// <param name="pl"></param>
 /// <returns></returns>
 public bool BBoxISect(PolyLine3d pl)
 {
     /*
      *  function DoBoundingBoxesIntersect(bb1, bb2) {
      *
      *  //First bounding box, top left corner, bottom right corner
      *  var ATLx = bb1.TopLeftLatLong.Longitude;
      *  var ATLy = bb1.TopLeftLatLong.Latitude;
      *  var ABRx = bb1.BottomRightLatLong.Longitude;
      *  var ABRy = bb1.BottomRightLatLong.Latitude;
      *
      *  //Second bounding box, top left corner, bottom right corner
      *  var BTLx = bb2.TopLeftLatLong.Longitude;
      *  var BTLy = bb2.TopLeftLatLong.Latitude;
      *  var BBRx = bb2.BottomRightLatLong.Longitude;
      *  var BBRy = bb2.BottomRightLatLong.Latitude;
      *
      *  var rabx = Math.abs(ATLx + ABRx – BTLx – BBRx);
      *  var raby = Math.abs(ATLy + ABRy – BTLy – BBRy);
      *
      *  //rAx + rBx
      *  var raxPrbx = ABRx – ATLx + BBRx – BTLx;
      *
      *  //rAy + rBy
      *  var rayPrby = ATLy – ABRy + BTLy – BBRy;
      *
      *  if(rabx <= raxPrbx && raby <= rayPrby)
      *  {
      *                  return true;
      *  }
      *  return false;
      * }
      */
     return(false);
 }
Example #2
0
        public eCLASSIFICATION Classify2(PolyLine3d test)
        {
            int incnt, outcnt;

            incnt  = 0;
            outcnt = 0;
            foreach (Point3d pnt in test.m_points)
            {
                //iterate through each point
                if (PointInPolygon(pnt.x, pnt.y))
                {
                    incnt++;
                }
                else
                {
                    outcnt++;
                }
            }
            if (incnt == test.m_points.Count)
            {
                return(eCLASSIFICATION.eIsContained);
            }

            if (outcnt == test.m_points.Count)
            {
                return(eCLASSIFICATION.eNone);
            }

            return(eCLASSIFICATION.eCrosses);
        }
Example #3
0
        public void UpdateBoundingBox()
        {
            m_boundingBox = new List <PolyLine3d>();
            PolyLine3d face = new PolyLine3d();

            face.AddPoint(new Point3d(m_min.x, m_min.y, m_min.z));
            face.AddPoint(new Point3d(m_max.x, m_min.y, m_min.z));
            face.AddPoint(new Point3d(m_max.x, m_max.y, m_min.z));
            face.AddPoint(new Point3d(m_min.x, m_max.y, m_min.z));
            face.AddPoint(new Point3d(m_min.x, m_min.y, m_min.z));
            m_boundingBox.Add(face);
            face = new PolyLine3d();
            face.AddPoint(new Point3d(m_min.x, m_min.y, m_max.z));
            face.AddPoint(new Point3d(m_max.x, m_min.y, m_max.z));
            face.AddPoint(new Point3d(m_max.x, m_max.y, m_max.z));
            face.AddPoint(new Point3d(m_min.x, m_max.y, m_max.z));
            face.AddPoint(new Point3d(m_min.x, m_min.y, m_max.z));
            m_boundingBox.Add(face);
            face = new PolyLine3d();
            face.AddPoint(new Point3d(m_min.x, m_min.y, m_min.z));
            face.AddPoint(new Point3d(m_min.x, m_min.y, m_max.z));
            m_boundingBox.Add(face);
            face = new PolyLine3d();
            face.AddPoint(new Point3d(m_max.x, m_min.y, m_min.z));
            face.AddPoint(new Point3d(m_max.x, m_min.y, m_max.z));
            m_boundingBox.Add(face);
            face = new PolyLine3d();
            face.AddPoint(new Point3d(m_max.x, m_max.y, m_min.z));
            face.AddPoint(new Point3d(m_max.x, m_max.y, m_max.z));
            m_boundingBox.Add(face);
            face = new PolyLine3d();
            face.AddPoint(new Point3d(m_min.x, m_max.y, m_min.z));
            face.AddPoint(new Point3d(m_min.x, m_max.y, m_max.z));
            m_boundingBox.Add(face);
        }
 public PolyLine3d(PolyLine3d src)
 {
     m_color = src.m_color;
     minx = src.minx;
     miny = src.miny;
     minz = src.minz;
     maxx = src.maxx;
     maxy = src.maxy;
     maxz = src.maxz;
     linewidth = 1;
     visible = true;
     m_points = new List<Point3d>();
     foreach (Point3d pnt in src.m_points)
     {
         Point3d p = new Point3d(pnt.x, pnt.y, pnt.z);
         m_points.Add(p);
     }
 }
Example #5
0
 public PolyLine3d(PolyLine3d src)
 {
     tag       = 0;
     m_color   = src.m_color;
     m_derived = src.m_derived;
     minx      = src.minx;
     miny      = src.miny;
     minz      = src.minz;
     maxx      = src.maxx;
     maxy      = src.maxy;
     maxz      = src.maxz;
     linewidth = 1;
     visible   = true;
     m_points  = new List <Point3d>();
     foreach (Point3d pnt in src.m_points)
     {
         Point3d p = new Point3d(pnt.x, pnt.y, pnt.z);
         m_points.Add(p);
     }
 }
Example #6
0
        /// <summary>
        /// Split this long polyline into a list of shorter segments
        /// </summary>
        /// <returns></returns>
        public List <PolyLine3d> Split()
        {
            List <PolyLine3d> segments = new List <PolyLine3d>();

            try
            {
                for (int c = 0; c < m_points.Count - 1; c++)
                {
                    PolyLine3d ply = new PolyLine3d();
                    ply.m_points.Add(m_points[c]);
                    ply.m_points.Add(m_points[c + 1]);
                    segments.Add(ply);
                }
            }
            catch (Exception ex)
            {
                DebugLogger.Instance().LogError(ex.Message);
            }
            return(segments);
        }
Example #7
0
        /// <summary>
        /// This function returns a classification to see if this polyline
        /// contains wholly the 'test' polyline,
        /// is contained by the 'test' polyline,
        /// crosses the 'test' polyline,
        /// or does not intersect the contained polyline
        /// </summary>
        /// <param name="test"></param>
        /// <returns></returns>
        public eCLASSIFICATION Classify(PolyLine3d test)
        {
            // as a first pass, we're going to simply check bounding boxes
            //CalcBBox();
            //test.CalcBBox();
            bool p1, p2, p3, p4;
            bool t1, t2, t3, t4;

            t1 = BBOXContains(test.minx, test.miny);
            t2 = BBOXContains(test.minx, test.maxy);
            t3 = BBOXContains(test.maxx, test.miny);
            t4 = BBOXContains(test.maxx, test.maxy);
            //check to see if this contains all 4 points of test OR
            if (t1 && t2 && t3 && t4)
            {
                return(eCLASSIFICATION.eContaining);
            }

            // check to see if test contains all points of this
            p1 = test.BBOXContains(minx, miny);
            p2 = test.BBOXContains(minx, maxy);
            p3 = test.BBOXContains(maxx, miny);
            p4 = test.BBOXContains(maxx, maxy);
            if (p1 && p2 && p3 && p4)
            {
                return(eCLASSIFICATION.eIsContained);
            }

            //no overlap between any points - disjoint
            if ((t1 == false && t2 == false && t3 == false && t4 == false) &&
                (p1 == false && p2 == false && p3 == false && p4 == false))
            {
                return(eCLASSIFICATION.eNone);
            }

            //otherwise, we must be crossing somehow.
            return(eCLASSIFICATION.eCrosses);
        }
        /// <summary>
        /// returns true if the bounding box for the specified polyline
        /// overlaps with this bounding box
        /// </summary>
        /// <param name="pl"></param>
        /// <returns></returns>
        public bool BBoxISect(PolyLine3d pl)
        {
            /*
                function DoBoundingBoxesIntersect(bb1, bb2) {

                //First bounding box, top left corner, bottom right corner
                var ATLx = bb1.TopLeftLatLong.Longitude;
                var ATLy = bb1.TopLeftLatLong.Latitude;
                var ABRx = bb1.BottomRightLatLong.Longitude;
                var ABRy = bb1.BottomRightLatLong.Latitude;

                //Second bounding box, top left corner, bottom right corner
                var BTLx = bb2.TopLeftLatLong.Longitude;
                var BTLy = bb2.TopLeftLatLong.Latitude;
                var BBRx = bb2.BottomRightLatLong.Longitude;
                var BBRy = bb2.BottomRightLatLong.Latitude;

                var rabx = Math.abs(ATLx + ABRx – BTLx – BBRx);
                var raby = Math.abs(ATLy + ABRy – BTLy – BBRy);

                //rAx + rBx
                var raxPrbx = ABRx – ATLx + BBRx – BTLx;

                //rAy + rBy
                var rayPrby = ATLy – ABRy + BTLy – BBRy;

                if(rabx <= raxPrbx && raby <= rayPrby)
                {
                                return true;
                }
                return false;
            }
             */
            return false;
        }
 public UnsupportedRegions(PolyLine3d p)
 {
     ply = p;
 }
 public void AddLine(PolyLine3d ply)
 {
     m_lines.Add(ply);
 }
Example #11
0
 public void SetParent(PolyLine3d parent)
 {
     m_parent = parent;
     p1.m_parent = parent;
     p2.m_parent = parent;
 }
Example #12
0
        public PolyLine3d IntersectZPlane(double zcur)
        {
            try
            {
                PolyLine3d segment = new PolyLine3d();
                //Intersect the polygon with the specified Z-Plane
                // this will return 0,1,2 intersections.
                // using the returns, impose several rules

                //iterate through the poly vertices
                // to create 3d line segments
               // foreach (Point3d p3d in m_points)
               // {
                    //use a polyline to do the intersections
                    //Since there are only 3d points, this is easier than a loop
                PolyLine3d lineseg1 = new PolyLine3d();
                PolyLine3d lineseg2 = new PolyLine3d();
                PolyLine3d lineseg3 = new PolyLine3d();
                lineseg1.AddPoint(m_points[0]); // 0-1
                lineseg1.AddPoint(m_points[1]);
                lineseg2.AddPoint(m_points[1]); // 1-2
                lineseg2.AddPoint(m_points[2]);
                lineseg3.AddPoint(m_points[2]); // 2-0
                lineseg3.AddPoint(m_points[0]);

                Point3d p1, p2, p3; // intersection points for the 3 3d line segments

                p1 = lineseg1.IntersectZ(zcur);
                p2 = lineseg2.IntersectZ(zcur);
                p3 = lineseg3.IntersectZ(zcur);

                int count = 0;
                Point3d []lst = new Point3d[3];
                if (p1 != null) lst[count++] = p1;
                if (p2 != null) lst[count++] = p2;
                if (p3 != null) lst[count++] = p3;

                if (count == 3)
                {
                    //co-planer
                    return null;
                }

                if (count != 2)
                    return null;

                segment.AddPoint(lst[0]);
                segment.AddPoint(lst[1]);
                segment.m_color = Color.Red;
                return segment;
            }
            catch (Exception)
            {
                return null;
            }
        }
        public PolyLine3d IntersectZPlane(float zcur)
        {
            try
            {
                PolyLine3d segment = new PolyLine3d();
                //Intersect the polygon with the specified Z-Plane
                // this will return 0,1,2 intersections.
                // using the returns, impose several rules
                    //use a polyline to do the intersections

                Point3d p1, p2, p3; // intersection points for the 3 3d line segments
                int count = 0;
                Point3d[] lst = new Point3d[3];
                PolyLine3d lineseg1 = null;
                PolyLine3d lineseg2 = null;
                PolyLine3d lineseg3 = null;

                lineseg1 = new PolyLine3d();
                lineseg1.AddPoint(m_points[0]); // 0-1
                lineseg1.AddPoint(m_points[1]);
                p1 = lineseg1.IntersectZ(zcur);
                if (p1 != null)
                {
                    count++;
                    segment.AddPoint(p1);
                }

                lineseg2 = new PolyLine3d();
                lineseg2.AddPoint(m_points[1]); // 1-2
                lineseg2.AddPoint(m_points[2]);

                p2 = lineseg2.IntersectZ(zcur);
                if (p2 != null)
                {
                    count++;
                    segment.AddPoint(p2);
                }

                if (count == 0)
                    return null;

                // there is no sense in doing the 3rd intersection if we don't have
                // at least 1 point at this stage

                lineseg3 = new PolyLine3d();
                lineseg3.AddPoint(m_points[2]); // 2-0
                lineseg3.AddPoint(m_points[0]);
                p3 = lineseg3.IntersectZ(zcur);
                if (p3 != null)
                {
                    count++;
                    segment.AddPoint(p3);
                }
                if (count != 2) // might be 0,1 or 3
                    return null;

                segment.m_color = Color.Red;
                return segment;
            }
            catch (Exception)
            {
                return null;
            }
        }
Example #14
0
        public PolyLine3d IntersectZPlane(double zcur)
        {
            try
            {
                PolyLine3d segment = new PolyLine3d();
                //Intersect the polygon with the specified Z-Plane
                // this will return 0,1,2 intersections.
                // using the returns, impose several rules
                //use a polyline to do the intersections

                Point3d   p1, p2, p3; // intersection points for the 3 3d line segments
                int       count = 0;
                Point3d[] lst   = new Point3d[3];

                if (lineseg1 == null)
                {
                    lineseg1 = new PolyLine3d();
                    lineseg1.AddPoint(m_points[0]); // 0-1
                    lineseg1.AddPoint(m_points[1]);
                }
                p1 = lineseg1.IntersectZ(zcur);
                if (p1 != null)
                {
                    count++;
                    segment.AddPoint(p1);
                }

                if (lineseg2 == null)
                {
                    lineseg2 = new PolyLine3d();
                    lineseg2.AddPoint(m_points[1]); // 1-2
                    lineseg2.AddPoint(m_points[2]);
                }
                p2 = lineseg2.IntersectZ(zcur);
                if (p2 != null)
                {
                    count++;
                    segment.AddPoint(p2);
                }

                if (count == 0)
                {
                    return(null);
                }

                // there is no sense in doing the 3rd intersection if we don't have
                // at least 1 point at this stage
                if (lineseg3 == null)
                {
                    lineseg3 = new PolyLine3d();
                    lineseg3.AddPoint(m_points[2]); // 2-0
                    lineseg3.AddPoint(m_points[0]);
                }
                p3 = lineseg3.IntersectZ(zcur);
                if (p3 != null)
                {
                    count++;
                    segment.AddPoint(p3);
                }
                if (count != 2) // might be 0,1 or 3
                {
                    return(null);
                }

                segment.m_color = Color.Red;
                return(segment);
            }
            catch (Exception)
            {
                return(null);
            }
        }
 /// <summary>
 /// Split this long polyline into a list of shorter segments
 /// </summary>
 /// <returns></returns>
 public List<PolyLine3d> Split()
 {
     List<PolyLine3d> segments = new List<PolyLine3d>();
     try
     {
         for (int c = 0; c < m_points.Count - 1; c++)
         {
             PolyLine3d ply = new PolyLine3d();
             ply.m_plyderived = this; // make all these children of the main
             ply.m_points.Add(m_points[c]);
             ply.m_points.Add(m_points[c + 1]);
             segments.Add(ply);
         }
     }
     catch (Exception ex)
     {
         DebugLogger.Instance().LogError(ex.Message);
     }
     return segments;
 }
 public void UpdateBoundingBox()
 {
     m_boundingBox = new List<PolyLine3d>();
     PolyLine3d face = new PolyLine3d();
     face.AddPoint(new Point3d(m_min.x, m_min.y, m_min.z));
     face.AddPoint(new Point3d(m_max.x, m_min.y, m_min.z));
     face.AddPoint(new Point3d(m_max.x, m_max.y, m_min.z));
     face.AddPoint(new Point3d(m_min.x, m_max.y, m_min.z));
     face.AddPoint(new Point3d(m_min.x, m_min.y, m_min.z));
     m_boundingBox.Add(face);
     face = new PolyLine3d();
     face.AddPoint(new Point3d(m_min.x, m_min.y, m_max.z));
     face.AddPoint(new Point3d(m_max.x, m_min.y, m_max.z));
     face.AddPoint(new Point3d(m_max.x, m_max.y, m_max.z));
     face.AddPoint(new Point3d(m_min.x, m_max.y, m_max.z));
     face.AddPoint(new Point3d(m_min.x, m_min.y, m_max.z));
     m_boundingBox.Add(face);
     face = new PolyLine3d();
     face.AddPoint(new Point3d(m_min.x, m_min.y, m_min.z));
     face.AddPoint(new Point3d(m_min.x, m_min.y, m_max.z));
     m_boundingBox.Add(face);
     face = new PolyLine3d();
     face.AddPoint(new Point3d(m_max.x, m_min.y, m_min.z));
     face.AddPoint(new Point3d(m_max.x, m_min.y, m_max.z));
     m_boundingBox.Add(face);
     face = new PolyLine3d();
     face.AddPoint(new Point3d(m_max.x, m_max.y, m_min.z));
     face.AddPoint(new Point3d(m_max.x, m_max.y, m_max.z));
     m_boundingBox.Add(face);
     face = new PolyLine3d();
     face.AddPoint(new Point3d(m_min.x, m_max.y, m_min.z));
     face.AddPoint(new Point3d(m_min.x, m_max.y, m_max.z));
     m_boundingBox.Add(face);
 }
Example #17
0
 public void AddLine(PolyLine3d ply)
 {
     m_lines.Add(ply);
 }
Example #18
0
 public void ClearCached()
 {
     lineseg1 = null;
     lineseg2 = null;
     lineseg3 = null;
 }
 public void ClearCached()
 {
     lineseg1 = null;
     lineseg2 = null;
     lineseg3 = null;
 }
Example #20
0
 public bool Load(StreamReader sr)
 {
     try
     {
         int numplys = int.Parse(sr.ReadLine());
         for (int c = 0; c < numplys; c++)
         {
             PolyLine3d pl = new PolyLine3d();
             pl.Load(sr);
             m_segments.Add(pl);
         }
         return true;
     }
     catch (Exception )
     {
         return false;
     }
 }
Example #21
0
        public PolyLine3d IntersectZPlane(double zcur)
        {
            try
            {
                PolyLine3d segment = new PolyLine3d();
                //Intersect the polygon with the specified Z-Plane
                // this will return 0,1,2 intersections.
                // using the returns, impose several rules


                //iterate through the poly vertices
                // to create 3d line segments
                // foreach (Point3d p3d in m_points)
                // {
                //use a polyline to do the intersections
                //Since there are only 3d points, this is easier than a loop
                PolyLine3d lineseg1 = new PolyLine3d();
                PolyLine3d lineseg2 = new PolyLine3d();
                PolyLine3d lineseg3 = new PolyLine3d();
                lineseg1.AddPoint(m_points[0]); // 0-1
                lineseg1.AddPoint(m_points[1]);
                lineseg2.AddPoint(m_points[1]); // 1-2
                lineseg2.AddPoint(m_points[2]);
                lineseg3.AddPoint(m_points[2]); // 2-0
                lineseg3.AddPoint(m_points[0]);

                Point3d p1, p2, p3; // intersection points for the 3 3d line segments

                p1 = lineseg1.IntersectZ(zcur);
                p2 = lineseg2.IntersectZ(zcur);
                p3 = lineseg3.IntersectZ(zcur);

                int        count = 0;
                Point3d [] lst   = new Point3d[3];
                if (p1 != null)
                {
                    lst[count++] = p1;
                }
                if (p2 != null)
                {
                    lst[count++] = p2;
                }
                if (p3 != null)
                {
                    lst[count++] = p3;
                }

                if (count == 3)
                {
                    //co-planer
                    return(null);
                }

                if (count != 2)
                {
                    return(null);
                }

                segment.AddPoint(lst[0]);
                segment.AddPoint(lst[1]);
                segment.m_color = Color.Red;
                return(segment);
            }
            catch (Exception)
            {
                return(null);
            }
        }