public FeedbackView(Sign sign, int skeletonScore, int handScore) { this.InitializeComponent(); this.Cursor = Cursors.None; this.sign = sign; ShowFeedback(skeletonScore, handScore); }
private static void TestSignsLessResourcesAreEqual(Sign expected, Sign actual) { // ignore resources, as they will be validated Assert.AreEqual(expected.SignClass, actual.SignClass); Assert.AreEqual(expected.SignName, actual.SignName); HMMTest.AssertHMMAreEqual(expected.SignModel.HandHMM.CHMM, actual.SignModel.HandHMM.CHMM); HMMTest.AssertHMMAreEqual(expected.SignModel.SkelHMM.CHMM, actual.SignModel.SkelHMM.CHMM); }
private static void TestSignResourcesAreValid(Sign actual) { Assert.IsTrue(File.Exists(actual.ImgLocation) || Sign.InvalidImageFile.Equals(actual.ImgLocation), "image ({0}) not found", actual.ImgLocation); Assert.IsTrue(File.Exists(actual.VidLocation) || Sign.InvalidVideoFile.Equals(actual.VidLocation), "video ({0}) not found", actual.VidLocation); }
private Sign s; // current sign which contains all the updates #endregion Fields #region Constructors public ModifySignClassification(Sign s, List<Sequence> examples, string filePath) { this.InitializeComponent(); this.s = s; this.filePath = filePath; this.examples = examples; }
private AsyncDelegateCommand trainingCommand; // asynchronously build the model #endregion Fields #region Constructors public SignModifyView(string filePath) { this.InitializeComponent(); this.filePath = filePath; this.examples = null; sign = Sign.FromFile(filePath); // grabs the sign based on the location SetValuesInControls(); // set the sign information to the textboxes }
public void CreateSignModel() { #if KINECT Sign newSign = new Sign(sign.SignName, sign.SignClass, sign.ImgLocation, sign.VidLocation, EngineModel.CreateFromTrainingSequences(examples)); #else Sign newSign = new Sign(sign.SignName, sign.SignClass, sign.ImgLocation, sign.VidLocation, null); #endif Sign.ToFile(newSign); // save the new sign isTrainingDone = true; }
public void CreateSignModel() { #if KINECT Sign newSign = new Sign(name, signClass, pictureURL, videoURL, EngineModel.CreateFromTrainingSequences(examples)); #else Sign newSign = new Sign(name, signClass, pictureURL, videoURL, null); #endif Sign.ToFile(newSign); isTrainingDone = true; }
public void TestSavingThenLoadingResultsInNoChanges() { var engine = new EngineModel(skelHMM, handHMM); var orig = new Sign(SignName, HandShape, ImageFile, VideoFile, engine); var saveLocation = Sign.ToFile(orig); var loaded = Sign.FromFile(saveLocation); TestSignResourcesAreValid(loaded); Directory.GetCurrentDirectory(); TestSignsLessResourcesAreEqual(orig, loaded); }
public PreviewView(Sign sign) { this.InitializeComponent(); this.sign = sign; lblSignName.Content = sign.SignName; // loads the sign name ImageBrush myBrush = new ImageBrush(); myBrush.ImageSource = new BitmapImage(new Uri(sign.ImgLocation, UriKind.Relative)); imgSign.Fill = myBrush; // Set the image picture for the sign mediaElement.Source = new Uri(sign.VidLocation, UriKind.Relative); // set the video for the sign }
private string videoURL; // video location of the new sign #endregion Fields #region Constructors public NewSignFinish(Sign s, List<Sequence> examples) { this.InitializeComponent(); this.Cursor = Cursors.None; this.name = s.SignName; this.pictureURL = s.ImgLocation; this.signClass = s.SignClass; this.videoURL = s.VidLocation; this.examples = examples; this.s = s; processingCounter = 0; }
public StoryFeedbackView(Sign sign, int skeletonScore, int handScore, LinkedList<Scenario>.Enumerator iter) { InitializeComponent(); this.Cursor = Cursors.None; this.iter = iter; this.sign = sign; ShowFeedback(skeletonScore, handScore); if (skeletonScore < 50) { btnDone.Visibility = Visibility.Hidden; } }
public NewSignRecord(Sign s, List<Sequence> examples) { this.InitializeComponent(); this.Cursor = Cursors.None; #if KINECT KinectHandler.Get().AddVideoListener(NUIVideoFrameReady); skeletonDrawer = new SkeletonDrawer(SkeletonImage); skeletonDrawer.StartDrawing(); CursorController.Get().StartListening(); #endif this.s = s; this.examples = examples; this.currentCount = -1; lblTrainExampleNum.Content = "Number of Training Examples: " + examples.Count; }
private DispatcherTimer timer; // timer to indicate the change in movement #endregion Fields #region Constructors public PerformView(Sign sign) { this.InitializeComponent(); this.Cursor = Cursors.None; this.sign = sign; #if KINECT skeletonDrawer = new SkeletonDrawer(SkeletonImage); skeletonDrawer.StartDrawing(); model = sign.SignModel; KinectHandler.Get().AddVideoListener(NUIVideoFrameReady); CursorController.Get().StartListening(); #else model = new MockModel(); #endif this.currentCount = -1; this.timer = new DispatcherTimer { IsEnabled = true, Interval = TimeSpan.FromSeconds(1) }; }
public SignModifyView(Sign s, List<Sequence> examples, string filePath) { this.InitializeComponent(); this.filePath = filePath; this.examples = examples; sign = s; // if new training has been added, show indication (number of ADDITIONAL training) if(examples != null) { if (examples.Count != 0) { lblNewExampleCount.Visibility = Visibility.Visible; lblNewExampleCount.Content = examples.Count + " new training examples have been trained"; } } SetValuesInControls(); }
public NewSignName(Sign s) { this.InitializeComponent(); this.s = s; txtSignName.Text = s.SignName; }
/// <summary> /// Save the file to file in a directory determined by its handshape. /// </summary> /// <param name="sign">The sign to save</param> /// <returns>The location of the file in which the sign has been saved</returns> public static string ToFile(Sign sign) { string outputDirectory = Directory.GetCurrentDirectory() + "\\" + sign.SignClass; if (!Directory.Exists(outputDirectory)) Directory.CreateDirectory(outputDirectory); string outFile = outputDirectory + "\\" + sign.SignName + ".sign"; using (var outFS = new FileStream(outFile, FileMode.Create, FileAccess.Write, FileShare.Write)) { (new BinaryFormatter()).Serialize(outFS, sign); } return outFile; }
public NewSignClassification(Sign s) { this.InitializeComponent(); this.s = s; }
public NewSignVideo(Sign s) { this.InitializeComponent(); this.s = s; txtVideoURL.Text = s.VidLocation; }
public NewSignPicture(Sign s) { this.InitializeComponent(); this.s = s; txtPictureURL.Text = s.ImgLocation; }
public NewSignName() { this.InitializeComponent(); s = new Sign(); }
private bool TrySetupScenario() { var current = sceneIterator.Current; if (current == null) return false; wordtimer = new DispatcherTimer(); words = current.EnglishLine.Split(' '); wordtimer.IsEnabled = true; wordtimer.Interval = TimeSpan.FromSeconds(1); wordtimer.Tick += OnTimerWordReader; wordtimer.Start(); lblSignGrammar.Content = "Signs: " + current.SignLine; lblPreviousLines.Text = current.PreviousLines; sign = Sign.FromName(current.SignName); if (sign == null) { MessageBox.Show("Sign " + current.SignName + " cannot be found. Exiting"); return false; } return true; }