/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { bkgColor = Color.White; // TODO: Add your initialization logic here base.Initialize(); graphicsDevice = GraphicsDevice; roomCont = new RoomCont(); objCont = new ObjCont(); roomCont.Init(); objCont.Init(); prevMouseState = Mouse.GetState(); currentMouseState = Mouse.GetState(); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { bkgColor = Color.White; // TODO: Add your initialization logic here base.Initialize(); roomCont = new RoomCont(); objCont = new ObjCont(); roomCont.Init(); objCont.Init(); }
/* void graphics_PreparingDeviceSettings(object sender, PreparingDeviceSettingsEventArgs e) { e.GraphicsDeviceInformation.PresentationParameters.RenderTargetUsage = RenderTargetUsage.PreserveContents; }*/ /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { bkgColor = new Color(153, 125, 182); IsMouseVisible = true; // TODO: Add your initialization logic here base.Initialize(); graphicsDevice = GraphicsDevice; roomCont = new RoomCont(); objCont = new ObjCont(); roomCont.Init(); objCont.Init(); prevMouseState = Mouse.GetState(); currentMouseState = Mouse.GetState(); }